Minnie Driscoll

Minnie is somewhere in her mid-fifties, although with a lifetime's worth of sunburn wrinkles she looks rather older. Born in a port town (though she can't remember which) of thoroughly mixed blood, she has been on half the ships in the ocean, and pulled more teeth and amputated more limbs than she cares to mention. When she's not cutting parts off, she serves as cook, surrogate mother and bulwark againt mutiny.

Great: Medicine
Good: Empathy, Sail
Fair: Fists, Endurance, Contacting
Average: Alertness, Rapport, Might, Intimidation

Aspects: Why I'm Just A Harmless Old Woman
You Watch Your Mouth, Young Man
Bone Saw!
Gruff Surrogate Parent
Patient In Every Port
Hardtack Chef
Superstitious Sailor
Former Crew of Golden Monkey

Stunts Brawler: Whenever you are personally outnumbered in a fight (i.e., when someone gets to attack you at a bonus due to a numerical advantage) your defense rolls with Fists are at +1. When fighting two or more minions, you deal one additional stress on a successful hit.
Unflappable: +2 to Resolve when defending against a purely fear-based Intimidation action.
The Skeptic's Ear: always knows when someone is using the Deceit skill on her, and may take full defensive actions (getting a +2) with her Empathy if appropriate
Medic: With this stunt, every shift past the first one improves the level of stress that may be removed (so three shifts will remove a checkmark up to the three-stress mark, rather than the two-stress mark). If the character rolls well enough to remove a stress mark that is higher than the subjectÕs physical stress capacity (e.g., 6 or more shifts for a character who has Mediocre Endurance), he may even remove a minor, physical consequence.