Old Character Creation rulings: For posterity, here are what were going to be my house rules for some things in the beta that weren't quite clear. They were all subsequently either obviated by the new version of chapter 5, or clarified on the mailing list: ---- There's some question about what the techniques that come with Portmanteaus are. Here's my house ruling: In general, the Fortes and Techniques that are listed under a Portmanteau are things that the Portmanteau 'turns into' when you need it. So if you have 'Dread Pirate#', you can use it *either* as (say) a 'Brawling' Forte *or* as an unchained 'Sea Legs!' technique, but not both. The exception to this rule is that sometimes there are Fencing chained techniques that come with a Portmanteau (or at least, techniques whose names look like fenching chained techniques). If this were a real campaign, I would declare that these count towards the chained techniques that you get free with Fencing ranks anyway. (And, as such, you could swap them out for something you like better if you want.) But since this is a beta-test, and the example character on page 201 clearly does not do this, I guess they'll just be free extra Techniques (though I'm unhappy about that). If this were a regular campaign, I would tell everyone "Take exactly one Portmanteau". Since this is a beta-test, it might actually be nice to see what would happen if one of you took two and someone else took none, to see if it really is as unbalancing as it looks like it would be. [Portmanteaus are now gone entirely, and now everybody gets exactly one 'swashbuckling forte'. So my house rules were pretty close to the eventual rules! Go me.] Likewise, in a real campaign I would say, "Make sure you have Fencing", but for this beta-test, if someone wants to help out by seeing what happens without it, please do. [This might actually still apply, though there's a rule we made up that Chad personally endorsed that we'll probably try.] Taking a 'Poor' Forte: There's nothing at all in the manual about this, so I'm going to extrapolate and say that it costs 1/2 as much as taking an Average Forte (or 1/4 as much as a 'Good'). Justification: it still gives you damage slots (the same number as you get from 'Average' and a bit more than taking a 'Good'), it's a good source of Training Points, and it gives you more screen time. [This was clarified: 'Poor' Fortes are Foibles.]