SamFlax says, "Oh, duh, and me."
GM says, "not sure where Jota is, but I will just NPC the professor until he shows up"
SamFlax says, "So I need a new aspect instead of my Jackie one."
SamFlax asks (of GM), "And you have Perry?"
GM says, "yeah"
SamFlax nods.
GM says, "so lemme recap the system real quick and then we'll fix up aspects and go"
GM says, "the main url, you all recall, is http://www.drizzle.com/~dans/rpg/oneshots/peril/peril.html, which also links to some system rules"
GM says, "your characters have skills, stunts, and aspects"
GM says, "skills are the things you roll -- the normal way to roll them is 'fudge <your skill level>'"
GM says, "like 'fudge superb' for your top skill"
GM says, "you can see you have the "ladder" of rankings from legendary to terrible next to the skills"
SamFlax says, "(also, '4' is a synonym for 'superb', whichever is easier for you to remember)"
GM says, "you can gain bonuses to your skills by using aspects, which are also listed on the sheet"
GM says, "when you use an aspect, you pay a fate point and can either reroll the dice or add 2 to the roll"
GM says, "it's usually better to add 2, unless you rolled a -3 or -4"
GM says, "stunts are at the bottom of your sheet and are special bonus things you can do"
GM says, "anything you want to do with a skill gets classified as either a normal use, a block, or a maneuver"
GM says, "a normal use is when you want to do something directly against someone or something; a block is when you want to actively prevent someone from doing something; and a maneuver is anything else"
HankWright puts Frank in a headlock.
GM says, "the main thing you do with maneuvers is if you're, say, a weedy academic and get into a fistfight, you say "I'm going to fast-talk him with my academics skill until he's totally confused!""
GM says, "if the maneuver succeeds, then you can put a temporary Totally Confused aspect on the guy"
HankWright says, "noogy noogy noogy"
GM says, "then next turn when you punch him, you can use the Totally Confused aspect to gain a bonus to your punch"
GM says, "(and since it's the first use of a temporary aspect, it doesn't cost a fate point)"
GM says, "anyway, I will go over this stuff again as it becomes appropriate"
GM says, "so like Sam said I thought everyone should have two aspects that point to other players"
SamFlax says, "The strategy thing to do for tough opponents is for everyone to do maneuvers until the guy has several aspects on him, and then one person tags them all at once, getting a huge bonus and taking him out."
GM asks (of Sam), "so which did you want to have, since Jackie's no longer playing?"
[Spirit] * GM has joined the channel.
SamFlax asks, "Hmm, anyone feel less connected?"
GM says, "I think there aren't many to Hank or Frank"
Leslie says, "Dorothy isn't here either. Hmm."
SamFlax says, "Oh, right, Frank isn't on the page."
SamFlax asks, "Can we add a link?"
Leslie says, "He's in the character list."
GM says, "there's a link in the time and players section, but yeah"
SamFlax says, "Oh, up top."
Frank says (to Leslie), "I was thinking about an aspect like "Thinks Leslie is a superstitious flake" if that works for you"
Leslie says, "I'm afraid I can't really concur with that sentiment, but you're entitled to your own opinions."
Frank asks, "Would it be consistent with the nature of Leslie that someone of a scientific bent might get that impression?"
Leslie says, "There are always those who are unwilling to consider what they do not yet comprehend."
SamFlax says, "How about "Hank! Now is not the time!""
Frank says, "Very good then. I think I'll be dropping 'Stops to smell the roses' as it overlaps significantly with 'curiosity' and 'I wonder what this tastes like'"
GM says, "sure, what the heck"
GM says, "and perhaps I will give Hank (since he seems to be idle) "Thinks Sam's kind of a city slicker""
HankWright says, "I'm not idle, I'm just waiting for someone to break out the booze"
SamFlax says, "Hee"
GM says (to Leslie), "ok, did you have a replacement aspect here? pick something for Sam, Hank, or Frank"
[Spirit] SamFlax asks, "And who's who? Rob/Hank, Lucian/Sam, Jota/Prof (if he gets here), schep/Leslie, Roger/Frank?"
[Spirit] GM says, "yeah"
[Spirit] HankWright says, "that's the weirdest fanfic collection ever"
Leslie says, "hm, I'm blanking."
[Spirit] SamFlax says, "Hee"
SamFlax says, "You could perhaps pick one up in play."
Frank is updated.
GM exclaims, "ok, onwards then!"
HankWright says, "good, I could use a drink"
Frank says, "Mmmm, opium."
SamFlax says, "Actually, I think I'll switch the Hank one to "Well, there goes Hank. Come on, guys." If that seems to Hank like that's something he's likely to do."
[Spirit] SamFlax says, "('now's not the time' seemed to negating, on reflection)"
[Spirit] Jota says, "Aw, man. I'm sorry, guys: I don't think I'm going to make it."
[Spirit] SamFlax exclaims, "Arr!"
[Spirit] Frank exclaims, "Damn Krauts!"
[Spirit] GM says, "oh, dear -- sorry to hear that"
[Spirit] Jota says, "Family stuff is happening. Not emergency type stuff, but sufficiently inconvenient stuff that I won't be able to give proper attention to the game."
[Spirit] GM says, "you will be able to read the exciting recap later on"
[Spirit] Jota exclaims, "Indeed. I bequeath Perry upon ... lps!"
Charles has connected.
[Spirit] GM says, "too late, I already inherited him"
GM says, "right, so"
[Spirit] SamFlax exclaims, "Curses!"
[Spirit] * Charles has joined the channel.
[Spirit] Charles says, "(May as well log on to observe, though.)"
GM says, "our story starts out with a picture of one of those maps"
GM says, "as the camera zooms in we see it's centered around Egypt"
[Spirit] SamFlax says, "Hee"
GM says, "a red line goes across the page to indicate the heroes are arriving by steamship and then transferring to a train"
[Crows-Nest] Frank says, "Aspects: Sandy"
GM says, "and then we fade in to a busy street scene with the overlay "CAIRO, 1937""
SamFlax sighs happily. "Cairo is *so* photogenic."
GM says, "Professor McGuffin hops off the train, holding a scrap of paper in his hand"
HankWright asks, "This place is a dump! When's lunch?"
ProfessorMcGuffin asks, "get those bags, would you, Hank?"
HankWright sniffs the air hopefully.
HankWright picks up all the bags in one hand.
[Crows-Nest] Charles says, "If you can add Aspect: Jewels to that, you'll have a bona synergy going."
[Spirit] GM says, "hee hee"
HankWright says, "Gotcha"
GM says, "one of those street salesman guys comes up"
Frank says, "The Aegyptians are a friendly people."
GM says, ""Meat! Onna stick! Meat! Onna stick!""
HankWright says, "Yum!"
HankWright asks, "What kind of meat is it?"
HankWright asks, "Also, what kind of stick?"
[Crows-Nest] Frank says, "The kind that comes onna stick"
HankWright stares at it intently.
GM says, "The salesman eyes it. "Goat, sir! The finest goat in all of egypt! On a stick carved this morning by my wife!""
HankWright asks, "How much?"
SamFlax asks (of Hank), "Is that really edible?"
HankWright asks, "Who's got local dough?"
SamFlax fishes in her purse and hands Hank a few bills.
HankWright says, "Thanks."
SamFlax says, "You have to try it first, though."
Leslie says, "I assume we can find better meals elsewhere."
HankWright inhales the food.
GM says, "The salesman hands Hank a stick or two, and then turns to Leslie. "You, sir! I can tell you are a man of discriminating tastes! Perhaps this length of intestine, freshly stewed?""
Frank says, "I'm sure the Chapter House is nearby."
HankWright says, "Not bad."
Leslie says, "Fresh, you say."
HankWright says, "Intestine, eh? Well, no guts, no glory! HAW HAW"
Leslie gives the man a glare.
HankWright slurps it up like spaghetti.
SamFlax groans.
HankWright says, "eww, kind of chewy .. in not a good way"
GM says, "Meanwhile the professor is still looking at this scrap of paper. "Luxor Hotel, this says. Now, where would the Luxor Hotel be?""
HankWright points to the southeast.
HankWright says, "mffwa nuggha nurm"
GM says, ""Why, there it is! A sign and everything!""
SamFlax peeks at the paper the professor is holding.
GM says, "The professor trots off towards the hotel, forgetting about the suitcases again."
HankWright slaps the salesman on the back and winks at him.
HankWright grabs the luggage and shoulders it.
Leslie strides on to the hotel, ignoring Hank and the purveyor of meats.
Frank follows.
HankWright follows along, whistling.
GM says (to SamFlax), "the paper says "Meet Luxor Hotel noon on (today's date) for information on statue""
[Spirit] SamFlax asks, "Do we know about this statue thing? Or has the prof just invited us along on general principles?"
GM says, "You shoulder your way through the local market, past salesmen and women selling jewelry, genuine artifacts from the tombs, goats, sticks, and goats on sticks"
SamFlax turns to get a picture of the train leaving the station, then turns to catch up with the others.
HankWright eats a few more sticks on the way.
[Spirit] Leslie says, "I assume we're coming up to the initial exposition here"
GM says, "Finally you arrive at the hotel and the professor looks around. "Oh, yes, I suppose I should explain why I asked you all on this expedition!""
HankWright asks (of Professor), "So what's the story here?"
[Spirit] HankWright says, "darn, one second too late"
[Spirit] Frank says, "If by 'exposition' you mean 'fistfight', why, yes."
[Spirit] SamFlax says, "Right; I just didn't know whether to act as if I knew it all along, or whether Sam was hearing this for the first time, too."
[Spirit] GM says, "you can know more or less about this as you want"
[Spirit] SamFlax says, "(there we go)"
[Spirit] GM says, "but here's the deal:"
[Spirit] SamFlax says, "Sounds good."
GM says, ""For the last three months I've been on the trail of a statuette that disappeared from a museum in New York""
GM says, ""Finally I heard that a similar statuette had been spotted in an antique shop here, so of course I hopped on the next steamship""
SamFlax exclaims, "Oh, I covered that story!"
GM says, "He blinks. "Oh, yes, I knew there was a good reason I invited you along!""
GM says, ""You might recall there were some rumors of .. cultist activity connected to the missing statuette""
GM says, ""So I thought perhaps, er, someone more muscular than myself should come along as well""
HankWright asks, "Cultists?! Where?"
SamFlax says, "Yes--it was hard to get the curator to admit to that, though."
HankWright drops all of the luggage and puts up his dukes.
HankWright takes a couple of swats at the air.
SamFlax mutters affectionately "There goes Hank again..."
HankWright says, "Grr cultists"
GM says, "A man coming up to you is forced to dodge as Hank nearly drops the luggage onto him."
HankWright asks, "Did I ever tell you about the time... wha?"
GM says, ""Er -- Professor McGuffin, I presume?""
SamFlax asks, "But Professor--if cultists stole the statue, why would it appear again in an antique shop? Wouldn't they have used it for their nefarious purposes?"
Leslie says, "That depends on what their purposes might be."
GM says, ""Why, that's a good point," the Professor says. "I admit I hadn't thought of that, but --""
GM says, "He notices the man tugging at his elbow. "Why, Rahib! You came yourself!""
SamFlax ponders. "Cultists in London, a statue in Cairo--this thing is bigger than you're thinking, I'm sure of it."
GM says, "(we fast-forward through several minutes of explanation where it turns out this guy is some local contact of the professor's who sent him a telegram, and explains that he had received a description of the statuette from the professor, and then spotted it a week later in Honest Ali's Fine Antiques)"
HankWright flexes his bicep. "So's this."
GM says, ""Well," says the Professor, "Should we go look now? Or have some lunch?""
HankWright disturbs everyone nearby by loudly cracking his knuckles.
HankWright says, "Lunch! Boy, I'm starving."
HankWright picks up all the luggage again. "Maybe we should lock the bags in our rooms."
Frank has disconnected.
Frank has connected.
GM says, "ok then -- you check in to your snazzy rooms (with distant view of pyramids) and then head down to the dining room, where various other travelers are all chatting away busily"
[Crows-Nest] Frank says, "I drifted off there thinking about sweet, sweet opium -- sorry."
[Crows-Nest] SamFlax says, "Ha"
GM says, ""Y'all call that a sphinx?" one guy is saying, waving his fork. "Why, back in Texas we just call that an oversized longhorn""
[Spirit] SamFlax asks, "I sort of think that Sam would slip away to find the shop on her own, but that might be sort of disruptive. Should I go ahead and stay with the group?"
[Spirit] HankWright says, "show some initiative if you want"
[Spirit] SamFlax says, "OTOH, getting into trouble early on might net me some extra fate points for later ;-)"
[Spirit] GM says, "sure, whoever wants to go onto the shop can do that"
GM says, "the professor, meanwhile, is reminiscing about old times and old digs with Rahib"
SamFlax asks (of Rahib), "So, where is this antiques shop?"
GM says, "Honest Ali's? Well, you just go to the market, turn left at the camel salesman, right at the jugglers, down past the opium den, and you're there"
[Spirit] Frank says, "Well I *am* Impulsively Curious, after all"
HankWright says, "hey, jugglers!"
SamFlax catches Frank's eye, nods her head, and tells the professor, "I'll meet you there. I knew a guy once that I think still lives around here... gonna see if he's still around."
Frank says (to Sam), "Wouldn't be prudent for a lovely young lady such as yourself to be wandering the streets of Cairo alone."
Leslie says, "So impatient? We just now arrived!"
HankWright asks, "Did I ever tell you about the time I tried joining the circus?"
GM says, ""Good, good," the Professor says absently. "Now, you remember, Rahib, I said, clearly it's 110*2* but he kept insisting it was from 110*3*""
HankWright says, "they threw me out for juggling clowns"
[Spirit] GM says, "hee hee"
GM says, "(ok, who's going and who's staying?)"
HankWright says, "But mind you these clowns DESERVED it"
Frank heads towards the door.
SamFlax giggles at the mental image of juggled clowns.
SamFlax exclaims, "See you there!"
HankWright makes a snide little opium-smoking mime action as Frank leaves
SamFlax slips out.
[Spirit] SamFlax says, "Hee"
[Spirit] GM says, "ha ha"
HankWright asks, "Is she going to get into trouble?"
[Spirit] Frank says, "That's just the goat intestine talking"
HankWright asks, "Should someone watch her?"
GM says, ""Who, Sam?" the Professor blinks. "I'm sure she's very -- well, okay, possibly.""
HankWright becomes distracted by a large plate of food that's set in front of him.
Leslie says, "She seems competent enough, and I doubt she'll tip our hand."
GM says, "ok, so, Sam and Frank head to the antiques shop"
GM says, "which looks like, well, an antique shop -- mummified monkey heads, dangly amulets, brass lanterns"
GM says, "curtains of beads"
[Spirit] SamFlax rolls Investigation!
[7thsea] SamFlax rolls superb dice:
[Spirit] SamFlax says, "whoops ;-)"
SamFlax rolls Superb (5) + 4dF: 0 0 +1 0 | Fantastic (6)
GM says, "Sam ducks in and takes a quick look around."
[Spirit] SamFlax says, "(looking for the statue, or, barring that, for a place where a statue of its size once sat on a shelf."
Frank says, "While Sam looks around, I engage the shopkeeper in a bit of light conversation (Empathy -- Cold Read)"
GM says (to Frank), "go for it"
HankWright keeps an eye on all suspicious characters nearby, especially the ones who look completely innocent.
Frank rolls Good (3) + 4dF: -1 +1 -1 0 | Fair (2)
GM says (to Frank), "the shopkeeper seems quite nervous and stuttery, especially when pressed on details of the antiques"
GM says, "meanwhile, Sam finds a shelf with a suspicious empty space and circle in the dust"
GM says, "and noticing the door in back is propped about an inch open"
SamFlax slips to the back and listens at the door.
Frank chats up the shopkeeper about a specific item.
[Spirit] Frank says, "Which is going to be a Rapport roll, I believe."
[Spirit] Frank says, "Trying to get him to tell me some details about where that statuette got itself off to"
GM says (to SamFlax), "how about if you make a stealth roll"
[Spirit] SamFlax says, "Need another investigation, or. OK."
[7thsea] SamFlax rolls good dice:
SamFlax rolls Good (3) + 4dF: 0 -1 -1 0 | Average (1)
[Spirit] GM says, "do you want to ask about the specific statuette? that's rapport, yeah"
[Spirit] SamFlax exclaims, "Arr!"
[Spirit] SamFlax says, "Hmm."
[7thsea] Frank rolls average dice:
Frank rolls Average (1) + 4dF: +1 -1 0 -1 | Mediocre (0)
[Spirit] GM says, "hee hee"
GM exclaims, "ok then!"
[Spirit] SamFlax asks, "Eh, I'll let it slide. How many fate points do we start with?"
Frank invokes The Natives... they'll help us!
[Spirit] GM says, "oh, yeah"
[Spirit] GM says, "five"
[Spirit] SamFlax nods.
Frank sets fp to 5.
Frank sets fp to 4.
[Spirit] SamFlax asks (of Frank), "What's that action?"
[Spirit] Frank says, "Invoking for a reroll, if that makes sense"
[Spirit] GM says, "well, ok"
[Spirit] SamFlax says (to Frank), "No, you only had -1; just go for +2."
[Spirit] SamFlax says, "I mean, you only rolled -1."
[Spirit] Frank exclaims, "Hrm. I'm feeling lucky!"
Leslie sets fp to 5.
[Spirit] SamFlax exclaims, "So a re-roll is unlikely to be as helpful as a +2. But hey!"
Frank rolls Average (1) + 4dF: 0 +1 0 -1 | Average (1)
GM says, "right then"
[Spirit] Frank says, "And it all works out in the wash"
GM says, ""Ah, the statuette?" the shopkeeper seems to brighten up at the mention. "Just in back, there!""
SamFlax sets fp to 5.
GM says, "He turns and gestures at the door where you see 1) Sam standing, trying to listen"
GM exclaims, "and 2) the door swinging open and a hand reaching out to grab her!"
GM says, "MEANWHILE, BACK AT THE HOTEL"
[Crows-Nest] Frank says, "Nicely done, sir"
GM says, "Hank has been busy scrutinizing the patrons and his food"
Leslie says, "That was excellent. It's been too long since I've been in Egypt."
HankWright is leaning back in his chair, picking his teeth with a toothpick.
HankWright asks, "Who's that guy who keeps walking back and forth over there?"
Leslie asks, "You mean the waiter?"
GM says, "where he has determined 1) the stewed goat they serve here sure tastes funny 2) the nearest patrons are a pair of cowboys named Tex and Rex and a party of three (Baron Josef, some kind of minor polish nobleman; Greta Mialle, probably some kind of actress; and Greta's mother, probably the chaperone) and 3) the waiter has just ducked out the back door"
HankWright says, "Oh sure, he looks like a waiter, I'll give you that"
HankWright asks, "hey! where's he going?"
HankWright says, "Excuse me for a minute"
GM says, "appropriately on-cue, a wave of dizziness sweeps over you all -- Rahib's head drops onto his plate"
HankWright asks, "uh.. whuzza?"
HankWright stagger
GM says, "(Leslie and Hank, please roll endurance with a target of average)"
[Crows-Nest] Frank says, "Meanwhile, the only poison-resistant party member has already wandered off"
[Spirit] Leslie asks, "not Resolve?"
[Spirit] HankWright asks, "durrm.. what?"
[Spirit] Leslie says, "oh, I see it"
[Spirit] GM says (to HankWright), "so you do 'fudge good' since you have an endurance of good)"
[Spirit] HankWright says, "ok so I have .. ok"
HankWright rolls Good (3) + 4dF: 0 +1 0 -1 | Good (3)
[Spirit] GM says, "(Endurace is physical, Resolve is mental)"
Leslie rolls Average (1) + 4dF: -1 -1 0 0 | Poor (-1)
HankWright tries to shake it off
HankWright says, "gnughh"
GM says, "Hank shakes it off -- Leslie staggers but is still on his feet (but has a Dizzy aspect)"
HankWright says, "Gotta... catch that waiter ... !"
GM says, ""What in the hell's going on here?" says one of the cowboys, jumping to his feet as well."
[Crows-Nest] Frank says, "Leslie was pretty dizzy to begin with"
GM says, "Greta shrieks as Tex pulls out his six-gun."
HankWright lurches towards the back door, bumping into the nobleman, spilling beans down the dress of the actress
GM says, "Baron Josef's monocle goes flying"
Leslie says, "I believe our food has been tampered with. But goodness."
GM asks (of Leslie), "you going with Hank?"
[Spirit] HankWright asks, "do I have to use my tracking skills to catch this waiter, or do I just announce I'm running after him?"
[Spirit] GM says, "just announce it until he tries something fancy to ditch you"
GM says, "Hank sees the waiter running away down the alley behind the restaurant"
HankWright squeezes out the back door, still shaking off the fuzzy headedness
HankWright says, "YOU! STOP!"
HankWright charges like a rhino
Leslie says, "Please excuse my ... acquaintance."
Leslie asks, "Is anyone else feeling ill?"
GM says (to Leslie), "the Professor is blinking muzzily at you but seems to be sort of conscious; Rahib is unconscious; no one else in the restaurant seems to be affected"
GM says, "the Professor waves his hand, indicating either that you should go with Hank, that the meal was delicious, or that he wants the check"
[Spirit] HankWright says, "hee hee"
[Spirit] SamFlax says, "Ha ha"
Leslie says (to Professor), "I must admit, I didn't expect we'd be watched before doing anything."
[Spirit] Leslie asks, "is that 'there's nothing so useful to be done here'?"
[Spirit] GM says, "well, I can't think of anything, but if you want to stay it is ok"
[Spirit] HankWright says, "we've already split the party in two"
[Spirit] GM says, "but -- yeah"
[Spirit] GM says, "(in theory you could revive the professor or find a doctor or take him to your room or something)"
[Spirit] HankWright says, "also, hank is going to need help one way or another"
[Spirit] HankWright says, "or use your hypnotic eyes to seduce Greta Mialle"
[Spirit] GM says, "hot cha cha"
[Spirit] SamFlax says, "Yay"
Leslie says, "I shall be back as soon as I am able."
[Spirit] GM exclaims, "ok then!"
Leslie heads out and follows Hank, following the waiter.
GM exclaims, "the three of you (counting the waiter) are tearing along the alley -- Hank is keeping up pretty well, Leslie lagging behind; suddenly, a pile of crates crashes down from the rooftops, directly onto Hank's path!"
GM says, "MEANWHILE, BACK AT THE SHOP"
GM says, "back at the shop, we roll alertness for initiative"
[Spirit] Frank asks, "Roll, or just consider?"
SamFlax rolls Mediocre (0) + 4dF: +1 -1 +1 +1 | Fair (2)
[Spirit] GM says, "enh, go ahead and roll"
Frank rolls Great (4) + 4dF: +1 0 0 +1 | Fantastic (6)
GM says, "Frank hears the tell-tale shnnntick of a curved dagger being drawn from its sheath by a cultist pretending to be a shopkeeper, and turns just in time to grab the man's wrist as he tries to stab him in the back"
GM asks (of Frank), "now what?"
Frank issues a mighty judo chop to the cultist's wrist.
[Spirit] HankWright says, "hooray judgo"
[Spirit] HankWright says, "er, judo"
Frank says, "(Primary effect to disarm him, with Fists)"
[Spirit] GM says, "that's the spirit -- he has an Average defense"
[Spirit] GM says, "so you need at least one better than that to succeed"
Frank rolls Fair (2) + 4dF: +1 -1 +1 +1 | Great (4)
[Spirit] SamFlax says, "That's the spirit -- of the CENTURY"
[Spirit] GM says, "hee hee"
GM says, "the dagger goes flying and impales itself in a stuffed monkey"
[Spirit] SamFlax says, "Ha ha yay"
GM says, "meanwhile, Sam pulls back just as the hand grabs for her; the back door swings open and she gets a sight of 1) 3 more cultists (wearing snazzy cultist outfits) and 2) the tied-up actual Honest Ali"
[Spirit] HankWright says, "that thing was priceless!"
[Spirit] HankWright asks, "what do these snazzy outfits look like?"
[Spirit] GM says, "oh yeah"
SamFlax says, "Oh, good, things seem to be well in hand."
SamFlax slips in the back room and shuts the door.
[Spirit] GM says, "they are robes that cover your whole body (foolish in Egypt, but conventions are conventions) with a SINISTER RED HAND stitched on the front"
SamFlax asks, "You've been followed. We must leave this place immediately. Where is the statue?"
[Spirit] SamFlax exclaims, "Rolling Deceit!"
[Spirit] GM says (to Sam), "I assume that means you are trying to bluff the cultists"
[Spirit] GM says, "ok good"
[Spirit] SamFlax says, "Indeed."
[Spirit] HankWright asks, "wait, who's she talking to?"
[Spirit] SamFlax says, "The cultists."
[Spirit] HankWright says, "uhhhh"
[Spirit] Frank says, "Clever! Tricky! Good luck."
[Spirit] HankWright says, "oh I see"
[Spirit] GM says, "I think that is going to be Good difficulty since they are here to kill people looking for the statue"
[Spirit] SamFlax says, "Sounds good to me."
[7thsea] SamFlax rolls great dice:
SamFlax rolls Great (4) + 4dF: -1 -1 -1 -1 | Mediocre (0)
[Spirit] HankWright says, "the cult of the red hand! Grr I hate those guys"
SamFlax looks in surprise as one of the cultists raises his dagger to stab her. "What do you mean? Of *course* I belong here!
SamFlax rolls Great (4) + 4dF: 0 +1 0 +1 | Fantastic (6)
SamFlax subtracts 1 fp, for a new total of 4.
GM says, "The cultist is about to stab you when one of the others grabs his arm. "Badi, what if she's telling the truth?""
[Spirit] HankWright says, "whew"
GM says, "The first cultist glares at you. "Or what if she's not? Why would she come here looking for the statue, when she knows it's already been shipped out to Sun Mountain""
[Spirit] HankWright says, "ha ha"
[Spirit] Frank says, "Awesome"
[Spirit] HankWright says, "cult of the lame brain"
SamFlax grins. "Good. That was a test. One can't be too careful about these things.
SamFlax asks, "The preparations are going according to plan?"
GM says, "The cultist nods. "The others have been eliminated, and the back-up team is in place in case they try to follow the waiter.""
GM says, "MEANWHILE, BACK AT THE ALLEY"
[Spirit] SamFlax says, "Yay"
GM asks, "Crates are falling on Hank! What will he do?"
Leslie shoots a glance to the rooftop.
[Spirit] HankWright says, "I think I may have to unstoppably smash through them"
GM exclaims (at Leslie), "there's a cultist up there! with a knife!"
[Spirit] HankWright says, "oh good, I was hoping he'd look to see what was up there"
[Spirit] GM says, "ok then! that would be a Might roll"
HankWright says, "RAHHHH"
HankWright rolls Superb (5) + 4dF: -1 +1 +1 0 | Fantastic (6)
GM exclaims, "biff pow bam exciting conclusion!"
HankWright CRASSHHH
GM says, "Hank smashes through the crates, losing scarely a minute on the waiter"
GM exclaims, "Meanwhile, the cultist leaps down, blocking Leslie's way!"
Leslie asks, "Now then, what's the meaning of this?"
GM says, "He grins in a sinister fashion and advances with his knife. "You're in the wrong place, my fine gentleman," he says."
Leslie pulls a rapier out of his cane! "As are you! Drop the knife."
[Spirit] Leslie asks, "How about Intimidation?"
[Spirit] GM exclaims, "sure!"
Leslie rolls Good (3) + 4dF: 0 -1 +1 -1 | Fair (2)
[Spirit] GM says, "also, man, even expecting sword-canes they are still awesome"
[Spirit] HankWright says, "that was graet"
[Spirit] HankWright says, "er"
[Spirit] GM says, "enh, good enough, he wasn't expecting that"
[Spirit] Frank says, "(This is one of those cases I see as a Social Ambush, by the by)"
GM says, "He gasps in surprise and lets the knife drop. He slowly starts to back away until he bumps up against the pile of crates."
GM exclaims, "Meanwhile, Hank is charging on ahead!"
GM exclaims, "The waiter turns, turns, and turns into a blind alley!"
Leslie asks, "Now, how many others are nearby?"
HankWright spits out splinters of wood, aims an intimidating finger at the waiter as if to say "you're next!"
GM says, "Hank grabs him by the shoulder and spins the waiter around. Then he hears a footstep behind him."
GM says, ""S---six, your excellency," the cultist says to Leslie."
[Spirit] HankWright says, "elbow-punch!"
GM says, "MEANWHILE BACK AT THE SHOP"
HankWright WHUNK! without looking
[Spirit] HankWright says, "er"
[Spirit] HankWright says, "meant to : that"
GM says, "(sound effect as we change scenes)"
[Spirit] HankWright says, "to the channel"
[Spirit] HankWright says, "hee hee"
GM asks (of Frank), "ok, what are you doing?"
[Spirit] Frank asks, "Are you sure WHUNK! isn't an aspect for Hank?"
[Spirit] SamFlax says, "Ha ha"
[Spirit] HankWright says, "it almost has to be"
GM says, "(with your disarmed cultist)"
[Spirit] Frank asks, "He didn't get a chance to take an action yet, has he?"
[Spirit] GM says, "well, no, but let's say he was startled from being disarmed"
[Spirit] Frank says, "I shall not argue with that, my good man"
Frank starts to throttle the man with his own bare hands.
[Spirit] HankWright says, "he was expecting at that moment to be standing over your lifeless form, chuckling"
[Spirit] HankWright says, "wow"
Frank says, "(The main effect here is to Block him from yelling out)"
Frank rolls Fair (2) + 4dF: 0 +1 -1 -1 | Average (1)
[Spirit] Frank says, "I don't have much for that, so it'll stand."
GM says, "good enough, although not good enough to have any lasting effect; but for right now he is totally throttled"
[Spirit] SamFlax exclaims, "Man, it seems like we roll negatives as often as we roll bonuses!"
[Spirit] SamFlax says, "Oh, wait."
[Spirit] Frank says, "Haha"
[Spirit] GM says, "hee hee"
GM says, "meanwhile, inside Sam Flax is dazzling those cultists"
GM says, ""So, then, what message have you for us from the Master?" one of the cultists says."
GM says, ""If that *is* your purpose," adds the first sulky cultist"
[Spirit] Frank says, "Quick, tag Sulky"
[Spirit] Leslie says, "Grade-school teachers should use this game for adjective-spotting"
[Spirit] HankWright says, "let's see her gab her way out of this one"
SamFlax walks the plank to adventure. Arr!
SamFlax arrives, looking for booty.
[Spirit] HankWright says, "let's see her... do anything..."
[Spirit] SamFlax says, "Cripes, what a time to idle out."
[Spirit] HankWright says, "oh"
[Spirit] GM says, "oh ok"
[Spirit] GM says, "to repeat"
GM says, "meanwhile, inside Sam Flax is dazzling those cultists"
GM says, ""So, then, what message have you for us from the Master?" one of the cultists says."
[Spirit] HankWright says, "yeah your character got beat up by the cult while you were gone"
GM says, ""If that *is* your purpose," adds the first sulky cultist"
SamFlax says (to cultists), "The Master has need of you in Hong Kong. Go there immediately, and await further instructions."
[Spirit] Leslie says, "Timbuktu would have been too obvious"
[Spirit] HankWright asks, "what if they don't have a cult branch in hong kong?"
SamFlax nods towards Ali. "In the meantime, I'll deal with this one. The master thinks he knows more than he's revealed, and has relied on my... special powers of influence.
GM says, ""Hong *Kong*? But --" the third cultist elbows the first one in the ribs, and he shuts up. The third one bows, and then they open the door and step out."
GM says, "where of course they see Frank wrestling around with the shopkeeper"
[Spirit] HankWright says, "ha ha"
GM says, ""I knew it!" says the first cultist, and they charge back at you."
[Spirit] HankWright says, "whoops"
GM says (to Frank), "ok, one more guy is coming at you"
GM asks, "whatcha gonna do?"
SamFlax slams the door shut!
[Spirit] SamFlax says, "(if I can)"
GM says (to SamFlax), "sure, roll athletics, target average"
Frank hmms.
[7thsea] SamFlax rolls fair dice:
SamFlax rolls Fair (2) + 4dF: +1 0 0 +1 | Great (4)
[Spirit] SamFlax says, "You'd think I'd get the hang of that by now."
GM says, "the two guys running back at Sam totally slam into the door and fall on their asses"
Frank delivers a vicious headbutt to the guy he has about the neck.
Frank rolls Fair (2) + 4dF: +1 -1 -1 -1 | Mediocre (0)
[Spirit] Frank says, "Or maybe not."
GM says, "ok, you headbutt him and he tumbles backwards, but it's mostly cosmetic"
SamFlax loops the gag off of Ali with the spike of her high heel as she keeps her weight against the door. "Is there another way out of here?" she asks him.
[Spirit] HankWright says, "pow, right in the estee lauder"
GM says, ""The-- the window!" he says, pointing to a small window high in the wall."
[Spirit] HankWright says, "nice footwork"
[Spirit] GM says, "ha ha spike of her high heel"
GM says, "The other cultists in the main room gradually pick themselves up and advance on Frank menacingly."
GM says, "MEANWHILE IN THE ALLEY"
[Spirit] Frank says, "That must have made Honest Ali's day"
[Spirit] HankWright says, "WHUNK!"
GM says, "speaking of advancing menancingly"
[Spirit] HankWright says, "I guess in some sense I'm trying to prevent whoever it is from hitting me on the head"
[Spirit] HankWright says, "by bonking him first"
[Spirit] GM says (to Hank), "normally folks would roll fists, but you have a stunt that lets you roll Might instead; there are six of them so the target would be Good"
[Spirit] HankWright says, "six! wuh oh"
[Spirit] GM says, "(as you winnow down the numbers it'll drop)"
[Spirit] GM exclaims, "yeah, six! weren't you paying attention to Leslie's guy!"
[Spirit] HankWright asks, "so rolling Good then?"
[Spirit] GM says, "roll might (which is superb), with a target of Good"
[Spirit] HankWright says, "oh ok right"
HankWright says, "ok pipsqueaks"
HankWright rolls Superb (5) + 4dF: -1 0 0 -1 | Good (3)
HankWright says, "I juggle clowns like you for breakfast!"
[Spirit] GM says, "you might want to spend an fate point and use a relevant aspect here"
[Spirit] SamFlax says, "Ha ha yay"
[Spirit] Leslie asks, "I would like to pick up the knife and use the full defense stunt. Can those be done at once?"
[Spirit] Leslie says, "heh"
[Spirit] HankWright says, "hm like which"
[Spirit] SamFlax asks, "He hit the target, no?"
[Spirit] GM says, "yeah, but basically he can knock out one guy for each +2 he hits the target by"
[Spirit] HankWright says, "'it's clobbering time!'"
[Spirit] GM exclaims, "ok then!"
[Spirit] HankWright says, "I want to do like the sextuple three-stooges-slap"
[Spirit] SamFlax says, "Oho"
[Spirit] GM says, "if you are feeling lucky you can just reroll, otherwise we can just go with the +2"
[Spirit] HankWright says, "let's just do +2"
[Spirit] GM exclaims, "ok then!"
[Spirit] HankWright asks, "how do I spend the point?"
GM exclaims, "your elbow sends one guy flying into another guy!"
[Spirit] GM says (to HankWright), "type 'set fp to 5'"
HankWright sets fp to 5.
[Spirit] GM says, "and then 'spend 1 fp'"
HankWright subtracts 1 fp, for a new total of 4.
GM says, "the second guy slams into the wall and goes BONK"
[Spirit] HankWright says, "I'm starting to picture Bruce Campbell"
GM says, "the first guy is woozy but is cushioned by the second guy"
[Spirit] GM says, "ha ha"
GM says, "meanwhile, Leslie is grabbing for the guy's knife"
[Spirit] GM says (to Leslie), "you have a Good weapons skill so it wouldn't be that hard to just take the guy out with your sword-cane"
[Spirit] GM says, "but if you want to defend that is certainly ok"
[Spirit] Leslie asks, "oh, are the rest of them all closer to Hank?"
[Spirit] GM says, "yeah -- he got on ahead because you're dizzy"
[Spirit] GM says, "it's like you guy crates other guys hank"
[Spirit] Frank says, "Two zones, then."
[Spirit] GM says, "yeah, I guess -- I'm probably going to mostly hand-wave movement rules for this"
[Spirit] Frank says, "Yeah, that sounds good"
[Spirit] Leslie says, "okay, just attempting to pick up the knife, then"
[Spirit] GM says, "you can pick up the knife as part of another action if you want -- it'll be a -1 to that other action"
[Spirit] GM says, "(since picking up the knife is not a huge action)"
GM says, "meanwhile, these cultist dudes are stabbing at Hank with their knives; they have a Good skill due to numbers and he defends with his Superb might"
[Spirit] HankWright says, "unless it's crocodile dundee's knoife"
GM rolls Good (3) + 4dF: +1 -1 0 -1 | Fair (2)
GM says, "I guess they do not succeed in stabbing him in the slightest"
HankWright says, "Ha ha ha!"
Leslie stoops to take the knife. "Thank you for cooperating. But what were you doing on that roof?" Leslie stares the man directly in the eyes, unblinking.
[Spirit] GM says, "oho"
HankWright dodges and weaves.
[Spirit] GM says, "let's say that's a Mysteries roll"
[Spirit] GM says, "(average difficulty)"
[7thsea] Leslie rolls great - 1 dice:
Leslie rolls Great (4) -1 + 4dF: -1 -1 -1 +1 | Average (1)
[Spirit] HankWright says, "stare into my spinning crazy eyes"
GM says, "the guy's jaw slowly unhinges and a thin line of drool trickles out as he meets Leslie's spinning crazy eyes"
[Spirit] HankWright says, "hee hee"
GM says, "(cultists are not known for their mental resistance)"
[Spirit] HankWright says, "ha ha more"
GM says, ""we were supposed to stop anyone ... coming after Hassan the waiter ... then search the bodies .. take them to others at the antique shop ..""
GM says, "and speaking of which, MEANWHILE BACK AT THE SHOP"
[Spirit] SamFlax asks, "How do you think they got recruited in the first place?"
GM says (to Frank), "ok, as you recall, you are surrounded by four dudes, three of which have knives but two of which just slammed into a door"
[Spirit] HankWright says, "darn, I was ready to cut to hank slamming two heads together"
[Spirit] HankWright says, "next time we cut back to him, that's what he's busy doing"
Frank says, "Yes, I seem to recall something along those lines"
GM says, "I guess they actually have their act together enough to attack, even"
GM exclaims, "they leap at you with their knives (or fists)!"
[Spirit] SamFlax says (to GM), "waaaaait a minute."
[Crows-Nest] HankWright says, "four against one... I like these odds"
[Spirit] GM asks, "yes?"
[Spirit] SamFlax asks, "Wait, two of the three?"
[Spirit] SamFlax says, "I thought you meant 3 had knives and 2 had slammed into a door, of four."
[Spirit] GM exclaims, "that's what I meant!"
[Spirit] Leslie says, "afk a moment to start dinner."
[Spirit] SamFlax says, "But that's 5 ;-)"
[Spirit] HankWright says, "no.."
[Spirit] GM says, "oh pfft"
GM rolls Fair (2) + 4dF: +1 0 0 0 | Good (3)
[Spirit] SamFlax asks, "Are the two still trying to get into the back room?"
[Spirit] GM says, "for the moment they're all on Frank"
GM says, "and I believe have just done one box of damage to him"
[Spirit] HankWright asks, "box?"
[Spirit] Frank asks, "I get a Defense roll, don't I?"
[Spirit] GM says, "whoops, sorry, go for it"
[Spirit] HankWright says, "a box of damage is equal to 3 cans of whup-ass"
[Spirit] Frank asks, "Fists or Athletics or what do you think?"
[Spirit] GM says (to HankWright), "on your sheet you see you have Health and Composure"
[Spirit] GM says, "either will work"
[Spirit] HankWright says, "oh THOSE boxes"
[Spirit] Frank says, "I will impartially decide on the higher skill, being Fists."
[Spirit] HankWright says, "I forgot about them already"
Frank rolls Fair (2) + 4dF: 0 0 0 +1 | Good (3)
GM says, "hey, I guess Frank heroically holds them off"
GM says, "good for him"
[Spirit] HankWright asks, "where's frank's character sheet, anyway?"
GM asks, "but then what does he do?"
[Spirit] GM | http://roger.carbol.com/rpg/peril/frank-laflame.html
Frank says, "I say, these natives are not helping at all."
[Spirit] GM says, "hee hee"
Frank gives the ersatz shopkeeper a fistful of broken teeth.
Frank rolls Fair (2) + 4dF: 0 -1 0 +1 | Fair (2)
GM says, "He staggers backwards but is still on his feet. "Mein teeth!" he says."
[Spirit] HankWright says, "the shopkeeper points to the drawer full of broken teeth. 'I've already got enough of those'"
[Spirit] GM says, "(he is in a group by himself and has one of two boxes remaining)"
[Spirit] GM says (to HankWright), "hee hee"
(From Frank) Frank's eyes light up.
GM says, "meanwhile, in the back room, Samantha is looking at the window."
SamFlax, noticing that nobody is trying to open the door any more, pulls her pocket-knife out of her purse and cuts the ropes holding Ali. "Hmm, that window's pretty high up there, but I think..." She eyes the shelves critically.
[Spirit] HankWright says, "hey waitaminute"
GM says (to SamFlax), "you could probably do some kind of average-difficulty athletics roll, you estimate"
[Spirit] HankWright says, "'mein'"
[Spirit] Frank says, "It's Them Damn Krauts, I tells ya"
[Spirit] HankWright says, "they want all the good artifacts"
[Spirit] SamFlax asks, "I would like to roll Invistigation to figure out how to topple things over and provide a ladder for the two of us to get up and through it. Would that be a maneuver, to tag the room with aspect:topplable shelves, or something?"
[Spirit] GM exclaims, "absolutely!"
[Spirit] HankWright says, "if they'd had eBay in 1935 who knows how history would have turned out"
[Spirit] GM says, "that would also be average difficulty"
[Spirit] GM says (to Hank), "ha ha"
[7thsea] SamFlax rolls superb dice:
SamFlax rolls Superb (5) + 4dF: +1 +1 +1 +1 | Legendary+1 (9)
[Spirit] GM says, ""Curse you, ijones42 ... sniped again!""
[Spirit] SamFlax says, "Wow."
[Spirit] HankWright says, "hm, rooms can be tagged with aspects"
[Spirit] GM says, "oh, what the hell, with a roll like that you can use it this turn too"
[Spirit] GM exclaims (at Hank), "that's a maneuver!"
[Spirit] HankWright says, "wow"
[Spirit] HankWright asks (of GM), "oh it is?"
SamFlax exclaims, "Oh, this'll be easy! I can even rig it so that when the cultists come back in, it'll finish collapsing on them!"
[Spirit] GM says, "hee hee"
[Spirit] SamFlax asks, "Maybe use the spin to tag the room with 'booby trap'?"
GM says, "meanwhile outside Frank is still wrestling around"
[Spirit] GM says, "yeah, that seems reasonable"
[Spirit] HankWright says, "swell"
[Spirit] Leslie says, "(back)"
GM asks (of Frank), "what now?"
GM says, "oh, wait, I forgot, they're piling on you again, is what"
GM rolls Fair (2) + 4dF: +1 +1 -1 +1 | Great (4)
SamFlax declares back room to have the aspect topplable shelves.
GM exclaims, "and they're learning!"
SamFlax declares back room to have the aspect booby trap.
Frank rolls Fair (2) + 4dF: 0 -1 0 0 | Average (1)
Frank says, "Ack"
[Spirit] HankWright says, "some friend she is, leaving him alone like that"
[Spirit] SamFlax says, "I have to get Ali out of here ;-)"
[Spirit] GM says, "there will be bitter words and harsh recrimination when they're out of this"
[Spirit] HankWright says, "I should think so"
[Spirit] Leslie says, "well, he's the one with an actual door"
[Spirit] SamFlax exclaims, "Hey, if it wasn't for him, they'dve believed me!"
[Spirit] GM says (to Frank), "ok, that's 3 boxes -- you could take a mild consequence and one box if you'd rather"
[Spirit] HankWright asks, "your duty is to your team! what would the professor say !!?"
[Spirit] GM says, "(mild consequences go away at the end of the scene, I believe)"
[Spirit] Leslie says, "okay, bead curtain or whatever it is"
[Spirit] GM says (to Leslie), "hee hee"
[Spirit] Frank says, "I'll take the 3 box I think"
[Spirit] GM says, "okey doke"
[Spirit] HankWright says, "let's just hope Frank doesn't try to escape the bad guys by going into the back room"
[Spirit] GM asks, "so then what is your response to them beating you about the head?"
[Spirit] GM says (to HankWright), "hee hee"
Frank retaliates.
Frank rolls Fair (2) + 4dF: -1 0 +1 0 | Fair (2)
[Spirit] (from HankWright) Frank says, "At once I swell my lip up to twice its size, and reel backwards."
Frank smacks 'em around a bit.
[Spirit] GM says, "hee hee"
[Spirit] Frank exclaims, "Hey, I need my lips for tasting!"
[Spirit] GM asks, "that is enough to finish off the one guy -- do you want to do any more?"
[Spirit] Frank says, "I'll let that stand"
GM says, "bam pow he goes flying out through the beaded curtain into the street"
GM says, "meanwhile, inside Sam has just finished getting the shelves toppled the way she likes"
SamFlax exclaims (at Ali), "OK, you stand right there, and *don't move*!"
SamFlax topples the shelves over, and shards of pottery crash down around Ali!
[Spirit] Frank says, "The townsfolk of Cairo will speak for centuries of her masterful toppling"
[7thsea] SamFlax rolls fair+2 dice:
[Spirit] GM says, "hee hee"
SamFlax rolls Fair (2) +2 + 4dF: -1 0 0 0 | Good (3)
SamFlax exclaims, "Up you go!"
GM says, "Ali follows Sam's lead"
GM says, "(or are you staying inside?)"
SamFlax follows Ali up the shelves. Just as she gets to the top, she calls out to the cultists. "Oh, booooys? We're getting away!"
[Spirit] GM says, "hee hee hee"
[Spirit] GM says, "ok, roll deceit to see how many fall for it"
[Spirit] SamFlax asks, "Maybe Deceit to see how many I can lure in?"
[Spirit] Frank exclaims, "It's the truth!"
[7thsea] SamFlax rolls great dice:
SamFlax rolls Great (4) + 4dF: -1 -1 0 -1 | Average (1)
[Spirit] SamFlax says, "Arr, hmm."
[Spirit] HankWright says, "spend a point"
[Spirit] SamFlax asks, "Right place/ right time?"
[Spirit] GM says, "sure"
[Spirit] Leslie says, "Use that one guy's Surly trait!"
[Spirit] GM says, "it is certainly the right time from Frank's perspective"
[Spirit] GM says, "ha ha"
[Spirit] GM says, "that is also a good suggestion"
SamFlax times her call perfectly!
SamFlax rolls Great (4) + 4dF: +1 -1 -1 -1 | Fair (2)
[Spirit] SamFlax says, "man what"
[Spirit] HankWright says, "I thought you would take +2"
[Spirit] Frank says, "It's okay, they're suckers"
GM says, "ok, to find out what happens next, we will have to wait, because .."
GM says, "MEANWHILE BACK AT THE ALLEY"
HankWright clonks two bad guys' heads together.
[Spirit] GM says, "hee hee"
[Spirit] HankWright says, "sorry I couldn't wait"
[Spirit] GM says, "ok, roll might again"
[Spirit] Leslie says, "man, that was fast"
[Crows-Nest] Frank says, "Your scene cutting is working really well, by the way"
HankWright rolls Superb (5) + 4dF: -1 0 0 0 | Great (4)
[Spirit] SamFlax says, "You usually do better re-rolling from a -3, but enh."
[Spirit] Frank says, "You did do better, after all"
[Spirit] SamFlax exclaims, "True!"
[Spirit] GM says, "oh, hey, I forgot to note Hank has a stunt for doing better against groups of minions"
[Spirit] HankWright says, "I meant to mention that and forgot"
[Spirit] HankWright says, "either that or in my naivete I thought it was what you were factoring in already"
[Spirit] GM says, "I guess in that case he actually took out two guys rather than one and a half, before, reducing their group to four guys, and now he just knocked down another two"
[Spirit] HankWright says, "exactly!"
GM says, "the two guys go CLONK and collapse to the ground"
HankWright looks refreshed and smiling.
GM says, "the remaining two guys charge at Hank but their hearts clearly aren't really in it any more"
GM rolls Fair (2) + 4dF: 0 -1 0 0 | Average (1)
GM asks, "see?"
Leslie asks (of entranced cultist), "Of course you were. Why don't you tell me about your leader?"
HankWright cocks an amused eyebrow at their antics.
[Spirit] HankWright says, "it'd be funny if i were still holding the waiter by the collar this whole time"
GM says, ""Master .. Dark One .. lives on .. Sun Mountain .. building army .. gives us orders to find statuettes .. bring to him ..""
[Spirit] GM says (to Leslie), "feel free to ask more or do something else too"
[Spirit] GM says (to Hank), "hee hee"
[Spirit] GM says, "he is all standing around offering canapes"
Leslie asks, "Sounds pleasant. Why statuettes?"
HankWright says, "Boy, they don't make cultic minions like they used to"
GM says, ""Master keeps secrets .. think .. to raise army .. great magic""
GM says, ""...Sun Mountain .. ancient warriors""
HankWright asks (of Waiter), "Did I ever tell you about the time I had a run-in with the cannibal death cult of calcutta?"
[Spirit] GM says, "hee hee"
GM says, "speaking of warriors, perhaps Hank should roll and finish off these last guys"
HankWright rolls Superb (5) + 4dF: 0 -1 +1 +1 | Fantastic (6)
Leslie says, "Yes, you mentioned that."
HankWright uses the waiter to clobber the last guys.
[Spirit] GM says, "ha ha ha"
GM says, "You see here: a large pile of cultists"
HankWright drags the waiter back in the direction of Leslie.
Leslie says, "Your Master sounds rather dangerous. Perhaps you'd better hop a boat and start a more sensible life somewhere else."
K-Y arrives, looking for booty.
[Spirit] HankWright says, "we should get the gang back together somehow soon"
[Spirit] HankWright says, "and brief the professor"
Leslie snaps his fingers and heads back to meet with Hank.
GM says, ""Yes ... " says the cultist. "Leave .. sensible life .. become investment banker .. safe income""
[Spirit] SamFlax exclaims (at guy), "Invest in plastics!"
[Spirit] Frank says, "That guy has one messed-up resume"
GM says, "Hank and Leslie return to the restaurant, where the professor seems to have recovered. "But where are Sam and Frank?" he asks."
GM says, "and where indeed"
GM says, "MEANWHILE BACK AT THE SHOP"
SamFlax holds Ali's hand as the leap from the window!
GM says, "One cultist (the sulky one) charges the door open with his shoulder and has a pile of shelves fall on him for his pains"
[Spirit] SamFlax says, "er,'they'"
[Spirit] Frank says, "Awww"
GM says, "another sees the crash and goes to investigate"
GM says, "leaving only one for Frank to deal with, for the moment"
Leslie says, "More of the cult are at the shop. I hope they don't need any help."
GM says, "(while meanwhile Sam and Ali jump out the window onto a cart parked conveniently near the window)"
GM says, "The goats in the cart baa in irritation"
GM says, "whoops, I guess goats maa. Whatever."
Frank takes advantage of the distraction to deal some pain.
[Spirit] HankWright says, "then they eat your shoes"
Frank rolls Fair (2) + 4dF: +1 -1 +1 0 | Good (3)
SamFlax says, "Oh, thank heavens! I didn't get a run in my stockings."
Frank says, "Take that, you sauerkraut-munching bastard."
GM exclaims, "Frank slams the non-distracted guy into the distracted guy, taking care of both of them!"
[Spirit] HankWright says, "ha ha"
GM says, "Ali is bowing and scraping in a pleasant manner"
GM says, "(although not until you get out of the goat herd)"
GM asks, "are you going to do anything with the cultists or head back to the restaurant?"
Frank catches up on current events with Sam.
Frank asks (of Sam), "So, the statuette isn't even here?"
SamFlax says, "No, it's on its way to the Sun Mountain."
SamFlax asks (of Ali), "Do you know where that is?"
Frank says (to Ali), "Sorry about the damage, my good man."
GM says, "Ali shrugs. "I am only a poor antiquities dealer -- I have heard rumors of the treasures of Sun Mountain, of course, but I am no scholar to know where it might be""
Frank says, "I'm sure we'll be able to find it."
GM says, ""Quite alright," Ali says, "They're mostly fakes anyway.""
Frank exclaims, "To the cafe'!"
GM says, "ok, you guys head back to the cafe and everyone acquaints everyone else with what happened"
HankWright rolls Good (3) + 4dF: 0 0 0 -1 | Fair (2)
[Spirit] HankWright says, "er"
[Spirit] GM asks, "what's that for?"
Frank can't quite resist rolling his eyes a bit when he hears of Leslie's "mesmerism."
[Spirit] HankWright says, "that was sort of an academics roll in case hank knew anything about sun mountain, which he's curious about"
[Spirit] GM says, "oh yeah"
HankWright says, "Sun Mountain? Sun Mountain.. hmm"
Frank says, "I say, I'm sure I can canvas the locals and find out something about this Sun Mountain business."
GM says (to Hank), "hey, Sun Mountain -- as a survivalist and academic you are of course interested in rumors of that kind of thing"
GM says (to Frank), "feel free to roll also"
HankWright says, "As a survivalist and academic, I am of course interested in rumors of this kind of thing."
Frank rolls Great (4) + 4dF: +1 +1 +1 +1 | Legendary (8)
[Spirit] GM exclaims, "well, I see we know who studied harder in class!"
[Spirit] HankWright says (to Gm), "ok, spill it"
[Spirit] SamFlax says, "That's three maxed rolls this evening."
[Spirit] HankWright says, "oh sure, he cheats by asking the locals"
[Spirit] GM says, "ha ha"
[Spirit] HankWright says, "I gotta rely on the old melon <toc toc toc>"
GM says, "ok, Frank asks around and gather some rumors"
GM says, "Sun Mountain is your class cursed mountain thing"
Frank says (to RandomFellow), "So, you say you were the chief architect for the Sun Mountain fortress project..."
HankWright asks, "What's the word on the street?"
[Spirit] HankWright says, "snrk"
GM says, "it was apparently the heart of some ancient kingdom and then the king's tomb"
GM says, "and supposedly all his invincible warriors were buried with him"
HankWright says, "And the tomb is filled with deathtraps I suppose"
GM says, "as was his mighty sun amulet that destroyed his enemies"
GM says, "yeah, the usual"
SamFlax clears the aspects of back room.
GM says, "anyway, Frank picks up enough scraps that Hank is able to come up with a location"
HankWright asks, "What country is this mountain in?"
HankWright says, "I'll tell you."
[Spirit] Frank asks, "ENOUGH SCRAPS?"
[Spirit] SamFlax says, "Ha ha"
[Spirit] HankWright says, "legendary scraps"
GM says, "the closest city is probably Kampala, so (I declare as GM without any historical basis) you can take a couple trains and be there in a couple days"
GM says, "but the mountain itself is in the jungle, beyond the hills of Kampala"
GM says, "so you'll probably need to scare up a plane there"
HankWright starts fiddling with train schedules.
SamFlax pouts. "I could have told you that if you had let me call my editor. We did a story on that two years ago."
HankWright asks, "What does the professor think about all this?"
GM says, "one of those planes with pontoons on the bottom"
HankWright asks (of SamFlax), "well, what else do you know?"
GM says, ""Wait," says the professor, "Did you say statuettes?""
HankWright says, "We're gonna need some machetes"
Leslie says, "Yes, the Master collects them for some sort of magical purpose."
HankWright asks, "so how do we go from a missing statuette to a sun amulet?"
HankWright asks, "and what do the germans have to do with all this?"
HankWright frowns a lot.
SamFlax exclaims (at Hank), "Oh um er... it's very dangerous! Nobody has gone there in over a century and returned to tell the tale!"
HankWright asks, "I'm hungry. When do we eat?"
GM says, "Baron Josef comes over to the table and claps Hank on the shoulder as he says this."
Frank says (to Leslie), "Surely you've picked up some of the 'Mumbo - Jumbo' about this 'sun amulet' in your extensive travels."
GM says, ""Trains, eh? We're leaving Cairo ourselves, as a matter of fact!""
HankWright says, "When we get back, you can interview me! I'll tell the tale."
GM says, ""Headed down south a ways, via Kampala""
SamFlax shakes Hank's hands. "It's a date."
HankWright politely stands up and sits down again.
[Spirit] SamFlax says, "er, hand."
HankWright introduces the Baron to the group, and likewise.
GM says, ""My lovely companion Greta, and her mother Agnes," the Baron says."
Frank says, "I didn't even unpack my luggage! Well, onwards, then..."
HankWright smiles an "I don't trust this guy but he has good looking friends" smile.
GM says, ""We met quite by chance on the steamship to Cairo and she kindly agreed to favor me with company on my exploration of the pyramids""
[Spirit] GM asks, "ok, anyone doing anything more? or are we going on?"
[Spirit] GM says, "(Leslie could roll Mysticism if he wants to know about any of this from a magical perspective)"
[Spirit] HankWright says, "I think we need to go to the map that shows a red arrow zinging onwards"
[Spirit] Leslie says, "I'd like to Cold Read the 'quite by chance' line."
[Spirit] Frank asks, "Is Leslie feeling less Dizzy by now, by the way?"
[Spirit] GM says, "oh, yes"
[Spirit] SamFlax asks, "Sounds good. Can I Investigate Josef's background?"
[Spirit] GM says (to SamFlax), "yeah, we can say you make some calls in the day before your train leaves"
SamFlax rolls Superb (5) + 4dF: -1 -1 0 -1 | Fair (2)
[Spirit] GM says (to Leslie), "go for it -- roll Empathy"
[7thsea] Leslie rolls superb dice:
Leslie rolls Superb (5) + 4dF: -1 -1 0 0 | Good (3)
[Spirit] Leslie says, "and Mysteries for the cult/amulet stuff:"
Leslie rolls Great (4) + 4dF: 0 +1 -1 -1 | Good (3)
GM says (to SamFlax), "well, nobody you talk to has heard of him, but he's a pretty minor nobleman if so, so maybe he's just some crazy cadet branch"
[Spirit] Frank asks, "Baron Josef doesn't happen to be... GERMANIC, does he?"
GM says (to Leslie), "both the Baron and Greta seem to think the "met by chance" thing is bogus"
[Spirit] GM says, "actually, he's Polish"
[Spirit] Frank says, "Oh good"
[Spirit] GM says, "Josef Szaniawski, to be speciifc"
[Spirit] GM says, "but he has big moustaches"
[Spirit] Frank exclaims, "Onwards... to adventure!"
GM says (to Leslie), "then about the amulet and so on -- you do some research at what was the british museum before egyptian independence and determine that 'amulet' is a mistranslation and it's actually something much bigger, several feet across"
GM says, "but it's definitely described as having a weird glowing radiation which had strange effects on metal things it was blasted at"
GM says, "the invincible warriors, also, are described as being more than human in their fighting ability, but of course the losers always say that"
[Spirit] Leslie says, "just one useful standard artifact testing procedure"
GM exclaims, "right, onwards!"
GM says, "so the map flips up again and the red line starts to wind its way down south to the heart of africa"
SamFlax says, "Oh, the heart of Africa--very photogenic."
GM says, "but it stops midway through its trip to Kampala and we zoom in to a scene in the lounge car at night"
Leslie shares what he's learned with the group, and warns them that the Baron and Greta are hiding something.
GM says, "where you all, plus the Baron, his companion, her mom, Tex, and Rex are all sitting around chatting"
[Crows-Nest] SamFlax asks (of mom), "So, where'd you get the name 'Tex'?"
GM says, "Tex and Rex are arguing over who is going to shoot a bigger mess o' antelope"
HankWright says, "...and then I punched the hyena right in its jaws! SOCKO!"
[Crows-Nest] GM says, "hee hee"
GM says, ""Ooo," says Tex"
HankWright says, "It was a memorable safari, to say the least."
GM says, "the mom is knitting in a madam-defarge kind of way"
[Spirit] * Gunther has joined the channel.
Gunther arrives, looking for booty.
Frank says, "The hyena, she is very difficult to cook, non"
GM says, "the Baron is arguing politics with the professor -- he seems to be saying that what America needs is a strong hand at the helm"
GM says, "Rex starts to make a joke about female hyenas but then remembers there are ladies present"
[Spirit] SamFlax says, "Just for the heck of it, I would like to try Rapport to tag Greta with the aspect 'great friends with Sam'"
[Spirit] SamFlax says, "Since I haven't used Rapport yet."
[Spirit] GM says, "sure, that'd be difficulty fair (since she is perfectly willing to chat) (but it's going to be a pretty casual social friendship, not a deep one, since this is just one roll)"
[Spirit] SamFlax says, "Sure."
SamFlax rolls Great (4) + 4dF: +1 0 -1 -1 | Good (3)
[Spirit] SamFlax says, "I'm getting better--now I backspace over 'roll great' instead of hitting return first."
[Spirit] GM says, "hee hee"
[Spirit] GM says, "if we do this longer-term I will rename the fudge dice verb"
SamFlax and Greta have been swapping stories the whole trip, and are now chatting pleasantly.
GM says, "you turn out to have a common interest in New York City"
GM says, "Greta is swiss but travels frequenrly"
SamFlax declares greta to have the aspect good friends with Sam.
GM says, "meanwhile folks are drifting in and out of the car"
GM says, "Tex goes out and comes back with a drink, Rex goes out to have a smoke, Greta's mom goes out for more yarn, Greta goes out to powder her nose"
GM says, "the Baron stands up abruptly and says "if you'll excuse me" and heads out"
SamFlax says (to Greta), "I'll go with you."
GM says, "Greta looks sharply at him for a moment, then shrugs."
[Spirit] SamFlax asks, "Don't women always go to the restroom together?"
[Spirit] GM says, "you would think so -- but Greta politely but firmly brushes you off at the door to her and her mom's cabin)"
HankWright casts a look at the Baron and Greta.
GM says, "but then Greta does re-emerge a short time later, and then the Baron leaves"
HankWright says, "I think I'll stretch my legs, too."
Frank looks thoughtful a moment.
GM says, "(so, to clarify, only one person has been out at a time so far -- first it was Tex, then Rex, then Greta's mom, then Greta, and now the Baron)"
HankWright wanders around perfectly innocently in the same direction as the Baron
[Spirit] Limax exclaims, "Oooh. Denied!"
SamFlax uses a lurch in the train to stumble against Greta and tries to snake the key to her cabin.
[Spirit] SamFlax asks, "Burglary, presumably?"
[Spirit] GM says, "I think technically it's sleight of hand; but you could use burglary to pick the lock on her door"
[Spirit] GM says, "(or use sleight of hand at mediocre)"
[Spirit] SamFlax says, "I'll try to pick the lock first, and if that doesn't work, use my tag."
GM says, "meanwhile the Baron has headed into his cabin; your (Hank's) cabin is beyond it, a few doors up"
SamFlax slips out to go to her own cabin, but stops at Gretas and tries to break in!
SamFlax rolls Good (3) + 4dF: +1 +1 0 0 | Superb (5)
GM says, "(the Baron can presumably see that you were following him)"
HankWright stops in front of the Baron's door to, you know, stretch his arms and you know, stand there listening at nothing
GM asks, "ok, so I can get the timeline straight, Hank and Sam are both in the corridor, Greta's back in the lounge car, and the Baron's in his cabin?"
Frank can't get enough of that sweet jungle air, and decides to ride on the room of the train car for a while, as is his wont.
SamFlax replaces the hairpin in her hair and slips into Greta's room, closing the door behind her.
[Spirit] SamFlax says, "Yeah, that sounds right."
Leslie meditates a bit, now that the lounge has cleared out so much.
GM says, "ok -- Sam takes a quick look around the cabin and sees nothing immediately out of place"
GM says, "except for a faint whistling"
SamFlax tries to follow the whistling.
GM says, "meanwhile, Hank stands in front of the Baron's door, and, curiously, it's totally silent there"
GM says (to SamFlax), "ah, the window isn't closed quite all the way"
HankWright . o O ( Hmmm )
[Spirit] Frank says, "OMG he's a four-armed gargoyle in disguise"
[Spirit] GM says (to Hank), "you could probably roll survival or alertness or something"
SamFlax says, "Well, whatever it takes to get the story..."
SamFlax opens the window all the way and sticks her head out.
HankWright knocks on the door with his knuckle and says in a silly, high voice, "Hello, room service! Er.. tickets, please."
GM says (to Leslie), "you get a vague premonition of danger, a few hours away"
[Spirit] HankWright says, "survival is a better roll"
[Spirit] HankWright says, "I'll roll alertness, what the hell"
HankWright rolls Fair (2) + 4dF: +1 -1 -1 -1 | Mediocre (0)
[Spirit] HankWright says, "ha ha"
GM says (to SamFlax), "the wind is rushing by your head and there's soot and stuff"
[Spirit] HankWright says, "it seems like Hank is not on his best game anyway"
GM says, "and since this is a pulp train, rungs leading up to the top of the train"
GM says, "meanwhile, Hank does his bit and the door opens almost immediately -- the Baron must have been standing just on the other side listening also"
GM says, "(there's just time to duck away if you want)"
HankWright knocks again. "Hello, telegram!"
HankWright runs away.
[Spirit] GM says, "hee hee hee"
[Spirit] Frank exclaims, "Heroic!"
GM says, "The Baron sticks his head, has a look, decides that voice couldn't have come from Hank, and pulls his head back inside."
GM asks (of Frank), "meanwhile, what are you doing?"
SamFlax exclaims, "I'm just sure she's hiding something!"
Frank says, "I'm sitting on the roof of the car."
[Spirit] GM asks, "wait, what?"
[Spirit] Frank says, "Recap a bit."
[Spirit] GM says, "but --"
[Spirit] GM says, "you realize it is all smoky and unpleasant there"
[Spirit] GM says, "and to get up there you'd have to climb out a window or something"
[Spirit] Frank says, "ALRIGHT FINE, I stand on the little balcony bit at the end of the caboose, enjoying the fresh air and the jungle scenery flying by"
[Spirit] GM says, "hee hee"
[Spirit] GM says, "no, I mean, you can, I just wanted to make sure you knew what was up"
[Spirit] Frank says, "Mmm, can't get enough of that sweet sooty air"
[Spirit] GM says, "hee hee"
GM says, "ok then"
GM says, "Frank (standing outside) and Hank (inside) hear a thunk from one side of the train"
GM says, "Sam (on the other side of the train) doesn't"
SamFlax pulls her head back in and investigates the powder room to see if it was actually used.
[Spirit] Frank asks, "Sorry, I lost track -- is it nighttime, or what is it?"
SamFlax rolls Superb (5) + 4dF: +1 +1 -1 +1 | Epic (7)
[Spirit] GM says (to Frank), "yeah"
GM says, "ok, Sam searches the room"
GM says, "and pretty well, too"
[Spirit] SamFlax says, "Man, why do I get the +2 on the piddly rolls? ;-)"
[Crows-Nest] Gunther says, "ha ha Epic search"
Frank flips the levers of his omni-opticon to engage the Light-Gathering lenses, and takes a look over at the thumpy outside of the train.
GM says, "she discovers 1) the powder room has been used, but hastily 2) some soot-marks on the window sill 3) a gun inside a diary by the bed (it's one of those fake books)"
GM says, "4) a letter in code tucked under the mattress"
[Spirit] SamFlax exclaims, "Yay!"
GM says, "5) a bag which contained something and is now empty"
GM says, "except for a match"
[Crows-Nest] Gunther says, "6) the holy grail"
GM says, "(it was a good roll)"
[Spirit] SamFlax says, "A match? Hmm."
GM says (to Frank), "why, it's the Baron, climbing out his window"
[Spirit] Alex says (to SamFlax), "Awwwk! Word on the street is that A match is your beak and my ass."
[Spirit] GM says, "ha ha"
[Crows-Nest] Frank says, "7) An eyelash out of place under the carpet"
[Crows-Nest] HankWright says, "hee hee"
GM asks (of Hank), "you heard the thunk -- are you doing anything about it?"
Frank says, "How peculiar and unseemly."
[Crows-Nest] Gunther says, "8) the microscopick beasties which make up the worlde"
HankWright opens the Baron's door. "Baron, did you hear a -- HEY?"
[Crows-Nest] Frank says, "Haha."
[Crows-Nest] GM says, "ha ha"
GM says, "Hank sees the Baron in the process of climbing out his window"
GM says, "when he hears the HEY, he unbalances and almost falls, but catches himself and pulls back in"
HankWright grabs for a pantleg
HankWright asks, "Where are we going, mmmmMM?"
GM says, ""My dear fellow," he says, "what are you doing in my room?""
GM says, ""I was just, er, opening the window for a breath of fresh air""
[Spirit] Frank says, "Haha."
HankWright says, "That air is full of soot"
[Spirit] Frank says, "Them Damn Poles"
GM says, ""Well, yes, but --""
[Spirit] HankWright says, "I want to dangle him upside down and see what shakes out"
[Spirit] GM says, "ha ha ha"
Frank says, "I guess he changed his mind."
[Spirit] GM says, "for real? um, ok, I guess that would be a might roll"
HankWright rolls Superb (5) + 4dF: +1 +1 0 -1 | Fantastic (6)
HankWright says, "C'mere you!"
GM rolls Good (3) + 4dF: 0 0 -1 0 | Fair (2)
HankWright SHAKE SHAKE SHAKE
[Crows-Nest] Frank says, "GET OVER HERE"
GM says, "The Baron is surprisingly wiry for an effete nobleman, but he is no match for Hank's might"
HankWright says, "stop squirming, you"
HankWright says, "Tell the truth now! Tell the truth!"
[Crows-Nest] Leslie says, "SHAKE YOUR BAROONY"
HankWright says, "I can dangle you out the window if you prefer"
GM says, "in (or now under) the baron, you discover: the Baron's monocle, the Baron's note-case, the Baron's handkerchief, the Baron's card-case, the Baron's watch, and something which turns out to be a wicked-looking folded knife"
HankWright asks, "Hello, what's this?"
[Crows-Nest] Gunther says, ">take baron's which do you mean, the..."
HankWright picks up the note and card cases.
GM says, ""it's my kni-i-i-i-ife, used for defending against vagabonds like yoursel-el-el-elf""
HankWright says, "not that, these!"
HankWright tosses the Baron onto his berth and sits on him.
GM says, ""A gentleman," the Baron says, with as much dignity as he can muster in his present position, "keeps cases to hold his bills and his cards""
HankWright throws the knife out the window
[Spirit] HankWright says, "no wait"
HankWright says, "oops"
[Spirit] GM says, "(if you don't want to have thrown it, that is fine)"
[Spirit] HankWright says, "I wish I hadn't !"
[Crows-Nest] Gunther laughs and laughs. This is so much more awesome without any context.
[Spirit] HankWright says, "I'm afraid Hank is impulsive"
GM says, "And a quick inspection shows the note case has some bills in various denominations (mostly pounds), and the card case has some cards identifying him as Baron Josef etc"
GM says, "(but if you want to investigate more deeply you will need to Investigate)"
GM asks (of Sam), "meanwhile, what are you doing?"
HankWright says, "I need Sam for investigating"
[Spirit] HankWright says, "I guess I can mediocre it"
[Spirit] HankWright says, "I could also intimidate him"
Leslie paces down the hall, looking disturbed, and notices the commotion.
Leslie asks, "Is everything ... oh dear. What happened?"
SamFlax slips the gun into her waistband, the letter and bag into her purse, and swings out the window to climb up onto the roof.
GM says (to SamFlax), "ok, that'll be athletics, fair difficulty not to have any problems"
HankWright says (to Leslie), "Baron von foofenpantz here was trying to make a break for it out the window"
SamFlax rolls Fair (2) + 4dF: -1 0 0 -1 | Mediocre (0)
HankWright says, "But he declines to respond to questioning"
Frank is feeling Impulsively Curious
Leslie asks, "Er, a break for where?"
Frank heads back to the cabin where he saw someone climbing out of.
[Spirit] SamFlax says, "Hrm hrm hrm."
GM exclaims (at SamFlax), "whoops! you slip!"
[Spirit] SamFlax says, "Yeah, I'll let it go."
GM says, "ok, Sam is Hanging On By One Hand"
Frank exclaims, "Wait a whit, there's a hand emerging again from the window!"
SamFlax hangs on for dear life!
Frank says, "Oh wait, that's just Sam."
[Spirit] GM says (to Frank), "actually, you saw someone climbing out on the other side of the corridor -- but I guess you can see both sides, and so you can see Sam"
[Spirit] SamFlax says, "Are we actually... right, OK."
[Spirit] Frank says, "I trust her skills at defenestration by now."
[Spirit] Leslie says, "ha ha"
HankWright says (to Leslie), "That's the $12 question."
Frank heads towards the cabin of The Good Baron.
[Spirit] SamFlax says, "Can I roll Rapport with the train? No? Meanie."
GM says, "ok, Frank and Leslie and Hank and the Baron are all piled into the cabin"
HankWright says, "Hey, one more and we can play bridge."
HankWright says, "Oh, that is four."
GM says, ""I play bridge!" says the Baron, in a muffled voice"
[Spirit] HankWright says, "hee hee"
Leslie asks, "Suits me. What sort of stakes?"
[Spirit] SamFlax asks, "So, do I need another Athletics or something to divulge myself of my aspect?"
HankWright stands up finally.
[Spirit] SamFlax says, "Or is someone coming along to tag it for free? ;-)"
HankWright pokes his head out the window and looks around.
Frank says, "I Alertly look over the cards and ephemera and such with my omni-microscopes, trying to pick up any obvious forgery."
GM says (to Frank), "ok, you can roll investigate"
[7thsea] Frank rolls good dice:
Frank rolls Good (3) + 4dF: 0 -1 0 -1 | Average (1)
[Spirit] GM says (to SamFlax), "oh, man, they weren't, but of course now that you mention it"
[Spirit] SamFlax says, "Ha ha ha"
Frank says, "Fortunately, Frank does Not Know When To Quit"
[Spirit] SamFlax says, "I want a Fate point for 'whatever it takes to get the story' ;-)"
[Spirit] Frank says, "I'll take the +2 this time, for +3 result"
[Spirit] GM says, "ok then"
[Spirit] Frank says, "Right Place, Right Time, my friend"
GM exclaims, "Frank flips through the card case and, with the aid of his glasses, discovers a hidden compartment!"
GM says, "he reaches in to pull out ..."
Frank exclaims, "Zounds!"
[Spirit] HankWright asks, "what was that about divulging and aspect?"
GM says, "MEANWHILE OUTSIDE SAM'S CABIN"
Frank exclaims, "Sacre bleu!"
GM says, "(or, rather, Greta's)"
GM says, ""Well, well, well, what do we have here?" says ... Agnes, of all people"
GM says, ""Somebody poking their nose where it shouldn't be?""
GM says, ""I'm afraid when that happens, people get their noses -- cut off!""
[Spirit] SamFlax asks, "From inside the cabin, or from the roof?"
[Crows-Nest] HankWright says, "uh oh"
GM says, "She stabs at Sam's hand with her knitting needle"
GM says, "(from inside the cabin)"
GM adds 1 fp to SamFlax, for a new total of 5.
[Crows-Nest] Gunther says, "that wasn't a nose! worst analogy ever"
[Crows-Nest] HankWright says, "heh heh"
GM says, "(since, yeah, that counts as her getting in trouble)"
[Spirit] SamFlax says, "Woo"
[Crows-Nest] GM says, "I think, hmm, this is going to be a weapons attack with a free tag"
[Spirit] HankWright asks, "is she still hanging by one hand?"
[Crows-Nest] Frank says, "That sounds plausible"
[Crows-Nest] GM says, "actually, no, it's going to be a maneuver to put you in worse shape, which you can dodge with athletics"
[Crows-Nest] GM says, "or something else if you can think of it"
GM rolls Good (3) + 4dF: +1 0 0 -1 | Good (3)
[Spirit] GM says (to Hank), "yeah"
[Spirit] Frank says, "Fortunately that hand is now helpfully pinned to the windowsill with a knitting needle"
[Spirit] GM says, "hee hee"
[Spirit] SamFlax asks, "Oh, man. Can I counter with Deceit, to threaten her with the gun?"
[Spirit] GM says, "hmm, no, I think you have to dodge this with something physical now, and use deceit as a maneuver later"
[Spirit] SamFlax says, "OK."
[Crows-Nest] (from HankWright) SamFlax thinks, "ack, I'm going to fall off the train into the gorge... but hey! What a great place for a picture!"
[Crows-Nest] GM says, "ha ha"
[Crows-Nest] Frank says, "Ha"
[Spirit] SamFlax says, "OK, I'll just roll straight athletics."
SamFlax rolls Fair (2) + 4dF: +1 0 -1 +1 | Good (3)
[Spirit] SamFlax asks, "Hmm, who gets ties?"
[Spirit] GM says, "defender"
[Spirit] SamFlax exclaims, "Yay!"
GM says, "You slip your hand sideways, and the needle scores a nasty rake down it but it's purely cosmetic"
[Spirit] Frank says, "It's sorta a null result -- success with no shifts."
GM says, "meanwhile, back at the Baron's"
GM exclaims, "...it's an OSS badge!"
GM says, "(that being the precursor to the CIA)"
Frank grits his teeth.
[Spirit] Frank says, "Oh, I thought it was something German."
HankWright says, "No wonder he was wiry"
GM says, "(not to be confused with the SS)"
GM says, ""Give me that!" says the Baron, in a decidedly American accent"
HankWright asks, "So what were you doing out the window?"
Frank is too surprised not to just hand it over.
HankWright asks, "Say, where'd Sam get to?"
GM says, ""What I was *doing*, before someone grabbed me, was trying to see what 'Greta' was up to," he says, dusting himself off"
[Spirit] Leslie asks, "who?"
GM says, ""I have her completely fooled about my identity and I'm just following along to see what she's up to""
HankWright says, "I guess I shook the wrong guy upside down."
[Spirit] GM says, "the girl he's travelling with, Agnes's daughter"
HankWright asks, "Hey, you didn't fool me, why do you think you fooled her?"
HankWright says, "Maybe she's fooling you into thinking you're fooling her."
Frank says (to Hank), "She's probably not as perceptive as you, old chum."
GM says, ""Exactly right!" says a voice from the doorway"
HankWright says, "see? Oh brother"
GM says, "Greta stands there, pistol in hand."
GM says, ""Nobody move!""
GM says, "MEANWHILE ON SAM'S SIDE"
[Crows-Nest] Frank exclaims, "Not so fast!"
[Spirit] SamFlax asks, "Wait, she isn't... here?"
GM says, "Sam is going to do something outstanding"
[Spirit] GM says, "that's Agnes"
[Spirit] SamFlax exclaims, "Oh!"
[Crows-Nest] Frank says, "Actually, maybe you should stop entirely."
[Spirit] SamFlax says, "OK."
SamFlax exclaims (at Agnes), "Aha! I knew all along that it was you, and that you would follow me here--for me to shoot you!"
[Spirit] GM says, "hee hee"
SamFlax pulls out the gun in one smooth move and aims it at Agnes's head!
[Spirit] Frank says, "Man, shooting her through the window THAT YOU'RE HOLDING ON TO FOR DEAR LIFE would be entirely awesome"
[Spirit] SamFlax exclaims, "Tagging 'hanging on by one hand' to do it!"
[Spirit] GM asks, "oh, whoops, you pocketed the pistol from the diary?"
[Spirit] GM says, "also, ha ha, clever"
[Spirit] SamFlax says, "Yeah."
[Spirit] Frank says, "Oh, those secret agents always have another pistol"
GM says, "(ok, in that case Greta has a considerably smaller gun)"
GM says, "(which she borrowed from Agnes)"
GM says, "(or had in her stocking or something)"
[Spirit] SamFlax asks, "Hmm, I don't have guns at all; what would my target be to hit her?"
[Spirit] SamFlax says, "I'll probably go with Deceit to fool her into drawing back into the room."
[Spirit] GM says, "oh, I dunno, Fair"
[Spirit] Frank says, "It'd be a Mediocre roll; you might be better off throwing it at her"
[Spirit] SamFlax says, "Yeah, I'll go with Deceit."
[Spirit] GM says, "if you want to use Deceit you can bluff her enough to regain your grip and get up a rung or two on the ladder"
[Spirit] SamFlax says, "Perfect."
[Spirit] GM says, "she's got a fair defense against that"
SamFlax rolls Great (4) + 4dF: -1 +1 -1 -1 | Fair (2)
[Spirit] SamFlax says, "sheesh"
[Crows-Nest] (from Frank) SamFlax says, "Don't make me use this!" as she gestures with the pistol she's holding pointed towards herself.
[Spirit] GM says, "luckily you have that tag"
[Spirit] SamFlax exclaims, "I'll take the +2!"
[Spirit] GM exclaims, "ok then!"
GM says, "Agnes swears an unladylike oath and drops the knitting needle, which gives you enough time to swing back up the ladder a bit"
SamFlax clutches the ladder and hauls herself up!
GM says, ""Hans! Frans!" she shouts."
GM says, "MEANWHILE BACK ON THE BARON'S SIDE"
HankWright asks, "What box of Cracker Jacks did you get that pea shooter from?"
GM says, ""Hans! Frans!" Greta shouts, simultaneously. "Come here!""
Leslie says, "Everywhere I go lately, people are so violent."
[Spirit] HankWright asks, "can I slap the gun out of her hand or something?"
[Spirit] GM says, "sure, if you want to make a dive for it you certainly can"
[Spirit] Frank says, "I expect initiative will be coming real soon now"
[Spirit] HankWright says, "partly I think Hank is antsy to charge back to see if Sam is doing ok"
[Spirit] GM says, "yeah, sure, let's roll alertness for initiative"
HankWright rolls Fair (2) + 4dF: -1 -1 +1 0 | Average (1)
Frank rolls Great (4) + 4dF: +1 -1 +1 -1 | Great (4)
Leslie rolls Average (1) + 4dF: 0 +1 +1 0 | Good (3)
GM says (to Frank), "ok then"
Frank let's loose with the ole Judo Chop
Frank says, "(Again, to disarm"
Frank rolls Fair (2) + 4dF: 0 -1 -1 0 | Mediocre (0)
[Spirit] HankWright says, "doh"
GM says, "Greta, unsurprisingly for a surprise villain, knows a bit of judo herself, and sends Frank flying with a quick kick"
Frank flails limp-wristedly against Greta.
Frank says, "Oww, my sternum."
HankWright rolls his eyes.
GM says, "Greta (for her action) readies her pistol to shoot anyone coming for her."
HankWright and waits his turn.
GM exclaims (at Hank), "which is now!"
HankWright asks, "what about Leslie? EH?"
[Crows-Nest] (from Frank) Hank says, "FINALLY":
[Crows-Nest] GM says, "oh, whoops! sorry"
[Crows-Nest] GM says, "was looking at the wrong scores"
GM exclaims (at Leslie), "which is now!"
[Spirit] Leslie says, "um"
[Crows-Nest] HankWright says, "hee hee"
[Spirit] Frank says, "Dude, blow her away with your awesome Weapon"
GM says, "(meanwhile, the Baron is grumbling about you having thrown away his knife which is just for situations like this)"
[Spirit] HankWright says, "get all 'I share your pain' on her and then clobbo"
[Crows-Nest] GM says, "ha ha"
HankWright says (to Baron), "Yeah yeah whatever buddy"
[Crows-Nest] Frank says (to Baron), "Hey man, it's your own fault for not making it a Weapon of Destiny."
Leslie asks, "Can't we just discuss this like civil people?"
Leslie takes a few steps forward before taking a surprise swipe toward the gun with his sword.
GM says, "Greta relaxes a bit. "Finally someone sensible-- oh!""
Leslie rolls Good (3) + 4dF: +1 0 -1 0 | Good (3)
[Spirit] GM says, "she has a good defense, so that'll just fail unless you use an aspect"
[Spirit] Leslie asks, "like sword-cane?"
[Spirit] GM says, "ha ha"
[Spirit] GM exclaims, "good choice!"
[Spirit] Frank says, "Man, it's a switchblade-sword-cane"
Leslie subtracts 1 fp, for a new total of 4.
GM exclaims, "Greta's gun goes flying into the corridor behind her!"
GM says, ""why you--" she says"
GM asks (of Hank), "now what?"
[Crows-Nest] (from Frank) Hank says, "FINALLY!!!"
Leslie says, "Well, civil people don't point guns at others during the discussion."
HankWright says, "head-butt to the solar plexus of course"
GM says, "also, the gun clatters down at Rex's (or perhaps Tex's) feet, who has come up behind her"
HankWright says, "hm"
GM says, "(or I guess I should say Hans or perhaps Frans)"
[Spirit] Frank exclaims (at Hank), "Man, you so need to take WHUNK!"
[Spirit] SamFlax exclaims, "The Americans were actually German, and the Pole was actually American!"
[Spirit] HankWright says, "if I could knock her into the other guys that would help buy a second or two"
GM says (to Leslie), "meanwhile, your vague premonition of danger is actually continuing to get stronger, even though things seem to be getting better here"
[Spirit] GM says, "ok then"
[Spirit] GM says, "roll might against fair"
HankWright rolls Superb (5) + 4dF: -1 -1 -1 -1 | Average (1)
[Spirit] HankWright says, "suck"
[Crows-Nest] Frank says, "As we cut away to the long helicopter shot, which shows the train heading towards the exploded bridge over the bottomless canyon"
[Spirit] HankWright says, "do-over"
[Spirit] GM says, "I would suggest spending a fate point to reroll"
[Spirit] HankWright says, "good plan"
[Spirit] HankWright says, "I forget how I subtract those already"
[Spirit] Frank exclaims, "Clobbering Time!"
[Spirit] GM says, "type spend 1 fp"
HankWright subtracts 1 fp, for a new total of 3.
[Spirit] GM says, "yeah that"
[Spirit] SamFlax says, "That's the fourth time today we've rolled +4 or -4. Aren't those supposed to be more rare than that? Maybe we've been rolling more than I thought."
HankWright rolls Superb (5) + 4dF: +1 +1 +1 +1 | Legendary+1 (9)
[Spirit] HankWright says, "aw yeah"
[Spirit] GM says, "good golly gumdrops"
[Spirit] Frank says, "Oh dear lord"
[Spirit] HankWright says, "wow, from -4 to +4"
[Crows-Nest] Gunther says, "hello there RNG"
[Crows-Nest] Gunther asks, "programmed by Jick, are you?"
[Spirit] HankWright says, "I blow all three of them out the other side of the train"
GM says, "ok, uh, Greta goes flying backwards into Frans (or perhaps Hans), who she clocks on the chin with her skull, knocking them both unconscious"
HankWright CHARGE!
GM says, "the other one, who I am just goign to decide is Hans, is presumably in Greta's cabin with Agnes"
GM says, "and speaking of that"
[Spirit] Frank says (to Hank), "Man, you're going to grow up to be The Rhino"
GM says, "MEANWHILE ON THE OUTSIDE OF THE TRAIN"
GM asks (of Sam), "so, whatcha gonna do? climb more?"
HankWright turns in the direction of Greta's cabin.
SamFlax exclaims (at behind_Agnes), "Hank! Thank goodness you're here! Push Agnes out the window!"
[Spirit] GM says, "ha ha"
[Spirit] GM says, "ok, that'll certainly delay her for a bit, but I think you're really going to need athletics to get up higher"
[Spirit] SamFlax says, "I don't know if that should be a maneuver or to just roll deceit to get further up the train."
[Spirit] GM says, "if you want you could try a maneuver to increase your chances of athletics later"
[Spirit] SamFlax asks, "So, maneuver for future athletics roll?"
[Spirit] SamFlax says, "timingx2."
[Spirit] Frank says, "I'm deceiving the train into thinking I'm on its roof"
[Spirit] GM says, "hee hee"
[Spirit] SamFlax exclaims, "Maneuver it is!"
[Spirit] HankWright asks, "can hank hear sam saying that from a distance?"
[Spirit] GM says, "but ok, sure, I guess if you use deceit on her you can buy time to get up faster"
[Spirit] GM says (to Hank), "uh, sure"
SamFlax rolls Great (4) + 4dF: +1 +1 -1 +1 | Fantastic (6)
[Spirit] GM exclaims, "she is deceived!"
Gunther pays for closing eyes with our genocide.
GM says, ""Hunh?" says Agnes, turning around. "Oof!" says Hans, as she elbows him in the gut."
SamFlax declares agnes to have the aspect delayed.
[Spirit] HankWright says, "ha ha"
GM exclaims (at SamFlax), "now's your chance to climb higher!"
SamFlax makes a break for it!
SamFlax rolls Fair (2) + 4dF: -1 0 -1 0 | Mediocre (0)
[Spirit] HankWright says, "dumkopf! SLAP! grr! schweinhund! EYE-POKE"
SamFlax tags agnes's delayed aspect!
[Crows-Nest] HankWright says, "never wear high heels to climb around on a train at night"
[Spirit] SamFlax says, "(for a +2)"
[Crows-Nest] GM says, "ha ha, I forgot about those"
GM says, "Sam clambers up higher and higher -- she's high enough to see the top but can't quite reach it this round"
[Spirit] Leslie asks, "och, ein weiser Guy, a"h?"
[Spirit] HankWright says, "heh"
GM says, "but she does 1) hear the drone of planes in the distance and 2) see a group of blue flares burning atop the car"
GM says, "then a gunshot wings by her foot"
GM says, "MEANWHILE, BACK INSIDE"
[Spirit] HankWright says, "gulp"
GM asks (of Frank), "whatcha gonna do?"
Frank Hmms.
HankWright says, "I think Sam's in trouble"
HankWright says, "(what else is new?)"
Frank steps out into the hallway.
[Spirit] HankWright asks, "would we all hear a gunshot?"
Frank asks, "Is one of the cowboys out there?"
[Spirit] GM says, "yeah, sure, you can hear"
HankWright says, "I think he's in Greta's cabin"
GM says, "there is Greta and one cowboy collapsed on the floor"
Frank dashes over there!
GM says, "(and the other is presumably inside, although I guess you don't know that)"
HankWright says, "Someone's shooting!"
[Crows-Nest] Frank says, "Alright! Heroin! Oh, *guns*."
GM exclaims, "Greta's cabin door's locked!"
[Spirit] HankWright says, "not for long!"
Frank throws his scrawny body against it.
[7thsea] Frank rolls mediocre dice:
Frank rolls Mediocre (0) + 4dF: -1 +1 +1 +1 | Fair (2)
HankWright says, "that's no way to bust open a door!"
HankWright says, "get your shoulder into it"
GM says, "the door creaks and almost opens, but not quite"
HankWright rolls Superb (5) + 4dF: +1 -1 -1 -1 | Good (3)
Leslie says (to Hank), "Your shoulder might do better."
(From GM) Hank SMASH
Frank says, "Hey, I don't tell you how to, erm, eat your goat intestine..."
GM says, "Hank's herculean strength enables him to reduce the door to flinders"
GM exclaims, "on the other side, Hans swings a meaty fist at him!"
HankWright says, "Drop your weapons!"
GM rolls Good (3) + 4dF: -1 -1 -1 -1 | Poor (-1)
HankWright says, "whooP!"
HankWright ducks under it
GM says, "uh, which is deflected by a flinder"
[Crows-Nest] Frank says, "Way to punch, feeb"
[Spirit] SamFlax says, "Another -4? Man."
[Crows-Nest] HankWright says, "hee hee"
GM says, "MEANWHILE UP TOP"
GM exclaims (at SamFlax), "one more climb! you can do it!"
[Spirit] HankWright says, "ditch the shoes, it's your only chance"
[Spirit] GM says, "ha ha"
SamFlax, as she climbs, notes that one of the rungs is loose, and might come off with a well-placed kick!
[Spirit] GM asks, "is that to stop them following you? or to get a tool?"
[Spirit] SamFlax says, "The former."
[Spirit] GM says, "ok, sounds good"
[Spirit] GM says, "average difficulty"
[Spirit] HankWright asks, "what if your comrades want to follow you?"
[Spirit] GM exclaims, "sucks to be them!"
[Spirit] HankWright says, "I guess so"
SamFlax rolls Superb (5) + 4dF: -1 -1 +1 0 | Great (4)
[Spirit] SamFlax says, "(investigation)"
[Spirit] HankWright says, "Sam seems to have a pattern of leaving people behind and running off"
[Spirit] Leslie says, "hey, there's two ladders per car."
GM says, "The bar plummets into space, and you hear an oath from below"
SamFlax climbs past it, and kicks the ladder rung as she goes!
[Spirit] HankWright says, "kbonk"
[Spirit] SamFlax says, "Athletics to see how far she gets in general:"
GM says, "Folks below see/hear Agnes swearing loudly"
[Spirit] Frank exclaims, "'STesticles!"
SamFlax rolls Fair (2) + 4dF: 0 -1 +1 +1 | Good (3)
GM says, "and, frankly, kind of masculinely"
[Spirit] HankWright says, "egad"
[Spirit] Frank exclaims, "Aha!"
[Spirit] GM says (to Sam), "ok, the bar thing was your main action, but I'll give you an aspect of Better Position for next round"
SamFlax declares ladder to have the aspect watch out for the fourth step--it's a doozy.
[Spirit] GM says, "ha ha ha"
[Spirit] SamFlax says, "Sure."
GM asks, "downstairs, what's happening?"
HankWright swings a huge right hook at Hans's jaw
[Spirit] GM says, "POW"
HankWright rolls Superb (5) + 4dF: +1 +1 +1 0 | Legendary (8)
[Spirit] Frank says, "Oh dear."
[Spirit] HankWright says, "he should fly out the window and splash into the river"
GM says, "(oh, I should also mention that everyone else inside can also hear the approaching planes now, and for Sam they're especially loud)"
GM says, "Hans goes flying across the room and bonks into the bed"
GM asks (of Frank), "what about you?"
[Crows-Nest] Frank says, "ITYM whunks into the bed."
GM says, "Agnes, meanwhile, is still trying to line up a potshot at Sam"
[Crows-Nest] HankWright says, "I liked my version better"
Frank plays an uncanny hunch and delivers a withering kick right to the family jewels that Agnes, in theory, shouldn't even have.
[Crows-Nest] HankWright says, "cmon, legendary! who's going to be talking about a guy hitting a bed for years"
[Crows-Nest] GM says, "yay"
Frank rolls Good (3) + 4dF: +1 0 0 -1 | Good (3)
GM says, "ok, fine, the headboard of the bed collapses onto Hans and little birds fly around his head"
[Crows-Nest] HankWright says, "hooray"
GM says, "meanwhile, Agnes collapses woozily at the well-aimed kick"
GM exclaims (at Sam), "ok!"
[Crows-Nest] Frank says, "Achh, mein yippiberries"
[Spirit] HankWright says, "I'm confused by where everyone is"
[Spirit] SamFlax asks, "Athletics roll to reach the top?"
[Spirit] GM says, "yeah"
[Spirit] SamFlax says, "Yeah, I sort of figured Agnes was climbing up after me."
SamFlax rolls Fair (2) + 4dF: +1 +1 -1 -1 | Fair (2)
[Spirit] Frank says, "We're all on a train to Hell, man."
[Spirit] HankWright asks, "yeah, so how was this withering kick delivered?"
[Spirit] GM says, "the bad guys are all unconscious; everyone except Sam is in Greta's cabin; the Professor is who knows where"
[Spirit] GM says, "I was picturing Agnes as just leaning half out the window -- she's an old woman! (or middle-aged man)"
[Spirit] HankWright says, "cut to the dining car: the professor tucking in to lime jello"
[Spirit] SamFlax says, "Got it."
GM exclaims, "good enough!"
[Spirit] Frank says, "Just helping 'her' out the window"
GM says, "Sam pulls herself onto the roof of the train, near the large pack of blue-burning flares (which on closer inspection are chained to the roof)"
[Spirit] Frank asks, "So the bad guys are all 'taken out' ?"
HankWright asks, "What's with all the racket out there?"
GM says, "Up above the clouds part and the moonlight illumines a quartet of planes zooming down"
HankWright says, "holey gamoley"
GM says (to Hank,Frank,Leslie), "whatcha gonna do"
GM asks, "?"
(From Frank) hollers (to Sam,) "SAM! RUN FORWARD TO THE ENGINE!"
Frank exclaims, "Everyone, forward to the engine car!"
HankWright says, "I'd like to athletically follow sam up her stupid booby trapped ladder rungs"
Leslie asks, "What's going on up there?"
SamFlax says (to Hank), "Watch out for the fourth step'"
Frank exclaims, "I'd like to let yoy!"
SamFlax exclaims (at Hank), "it's a doozy!"
GM says, "(I guess we can assume Sam shouts down what's up)"
HankWright rolls Great (4) + 4dF: +1 0 0 +1 | Fantastic (6)
GM asks (of Frank), "ok, are you heading for the engine car?"
Leslie heads toward the lead of the train.
Frank says, "My clever plan is to assemble in the engine car and disconnect it from the remainder of the train"
Frank says, "I sure am."
HankWright says, "Hup Ho"
Leslie says, "That may get us some speed."
GM says (to Leslie), "also, needless to say, your premonition of danger seems to be about the planes blowing everything up"
GM says, "ok, Leslie and Frank charge back into the lounge car, where they discover the professor slumped unconscious on the couch"
GM says, "meanwhile Hank climbs like a monkey"
GM says, "or perhaps a gorilla"
HankWright says, "Wooka Ooka"
Frank says, "Leslie, help me lug the Professor."
Leslie asks, "Oh dear. Perhaps we could keep the front passenger car?"
SamFlax exclaims (at Hank), "Thank god you're here!"
HankWright stares at the sky and the flares
Frank exclaims, "Cmon, man, he's a wispy old man, barely 7 stone!"
HankWright says, "Eventful night we're having"
Leslie helps move the Professor.
SamFlax exclaims, "I've been looking--I think if we disconnect that chain, it'll loosen all the flares so they'll fall off the train! If you pull it, I'll shoot the base!"
GM says, "ok, Leslie and Frank drag the Professor to safety"
HankWright says (to Sam), "C'mon, let's get up to the engine"
Leslie says, "But if I have to ride the coal bin, this outfit will never be the same!"
GM says, "(what about the bad guys? leaving them?)"
[Crows-Nest] Frank says, "Ah heck, Jota ain't even here: let's just let the Professor meet his grisly fate"
[Crows-Nest] HankWright asks, "is that who was supposed to be the professor?"
[Spirit] GM says, "yeah"
[Crows-Nest] HankWright says, "aw"
SamFlax..GM Shall I roll Investigation to see if I get the right chain?
GM says, "sure"
[Spirit] SamFlax says, "Er, here."
Frank says, "Leaving the bad guys, yeah; a word of encouragement to 'the baron' to keep up, but I won't stop to drag him."
SamFlax rolls Superb (5) + 4dF: 0 0 -1 +1 | Superb (5)
[Spirit] HankWright asks, "what chain?"
[Spirit] GM says, "the flares are chained to the roof"
[Spirit] SamFlax says (to Hank), "The one I told you about."
GM says, "oh, yeah, the Baron is running with the rest of you guys"
[Spirit] HankWright says, "I didn't get the memo!"
[Spirit] Leslie says, "a bad german chain that needs smashing"
[Crows-Nest] Frank says, "If the bad guys want to make it to the engine car, heck, they can spend their own damn Fate points."
HankWright suddenly says, "Oh I get it!"
[Crows-Nest] GM says, "ha ha"
SamFlax exclaims (at Hank), "(louder this time, so he can hear her) PULL THAT CHAIN! I'LL SHOOT IT! FLARES GO BYE-BYE!"
HankWright heaves on the chain with all his brawn.
HankWright rolls Superb (5) + 4dF: -1 -1 -1 0 | Fair (2)
HankWright spits on his hands and tries again.
[Crows-Nest] Frank says, "His hands must be slick with his brawny exertion."
[Crows-Nest] GM says, "I guess you can get a free reroll from Sam's work"
[Spirit] HankWright says, "maybe a +2 would be better"
[Spirit] HankWright asks, "what am I trying to get?"
[Spirit] Leslie says, "nah, I'd roll"
[Spirit] GM says, "enh, I dunno, a 4, say"
HankWright rolls Superb (5) + 4dF: -1 -1 0 -1 | Fair (2)
[Crows-Nest] Frank says, "Man, I think we're all expecting Hank to just completely Hulk Out here sooner or later."
[Spirit] HankWright says, "SEE"
[Spirit] SamFlax says, "Ha ha"
[Spirit] GM says, "ha ha"
[Spirit] HankWright says, "if I spend my own point I can take the +2 now"
[Spirit] GM exclaims, "ok then!"
HankWright subtracts 1 fp, for a new total of 2.
HankWright says, "unngrrrhhhhnnggh"
SamFlax shoots the chain!
GM says, "Hank smashes the chain, and the flares go sliding off the train car onto the previous car"
HankWright says, "ouch, rope burn"
[Crows-Nest] Jacqueline says, "Can I come just watch by walking the plank? I'm always curious how you guys play this."
GM says, "just then the planes swoop down, there is a series of KABOOMKABOOMKABOOM"
[Crows-Nest] GM says, "sure"
Jacqueline arrives, looking for booty.
HankWright dives down
[Spirit] * lpsmith has added Jacqueline to the channel.
GM says, "when the smoke clears, that car has been totally demolished (though the train is barely holding together around it)"
HankWright says, "son of a"
[Crows-Nest] Leslie says, "(though this is a different game than normal, so some of us are fumbling a bit with the rules)"
GM says, "good thing there were no named NPCs residing in that train car"
HankWright says, "auf wiedersehen"
[Crows-Nest] Jacqueline nods.
[Spirit] HankWright says, "oh yeah, hans is in this one"
GM says, "the planes soar away, heading south, and we cut back to the map and the red line"
[Spirit] Leslie asks, "aww, we don't get to cut the train?"
SamFlax says, "Whew."
GM says, "and when we fade in, it's morning in Kampala"
[Spirit] HankWright says, "a montage of people playing bridge with the baron"
[Spirit] GM says, "hee hee"
[Spirit] GM says, "ok, so time check"
[Spirit] GM asks, "we're slated for another hour, and I think we can get to a decent wrap-up in that time -- are folks ok with that?"
[Spirit] SamFlax says, "I'm OK, with an hour, yeah."
[Spirit] HankWright says, "I guess so, I'm getting a little faded already"
[Spirit] Leslie says, "(halfway through said montage, Leslie is obviously not invited to play any more)"
[Spirit] GM says (to Leslie), "ha ha"
[Spirit] SamFlax says, "(I am also fine with reconvening later, if that's what people would prefer)"
[Spirit] GM says, ""man, honors again?""
[Spirit] GM says, "ok, I'll try to hurry things along"
GM says, "so, you turn Greta and Hans and Frans over to somebody's custody, probably the Baron's"
GM says, "or the local law enforcement if you don't care for him"
[Spirit] SamFlax asks, "So what was the deal with the planes, etc?"
[Spirit] GM says, "oh, she was putting the flares up to identify which car to bomb"
[Spirit] Leslie says, "everyone is trying to kill us"
[Spirit] GM says, "and then she and her buddies were going to vacate it in the middle of the night"
[Spirit] GM says, "(and the Baron assumed she was up to something and went to climb out on the roof to see what it was)"
[Spirit] SamFlax says, "Alrighty."
GM says, "then you charter a plane and (with Hank's directions) are on the way to SUN MOUNTAIN"
SamFlax exclaims (at Jackie), "Jackie! Good to see you again!"
GM says, ""I was beginning to think nobody wanted me any more!" says Jackie"
[Spirit] Leslie says, "(heh heh)"
[Spirit] Frank says, "Huzzah"
GM says, "anyway, so you guys are zipping along and what you've decided is Sun Mountain shows poking out of the jungle"
GM says, "just then, there's a bright flash"
GM says, ""What's that?" says the Professor."
GM says, ""Hey, my instruments!" says Jackie."
GM says, ""BRRRRRRMMMMMMMMMMMFFFFF" says the engine"
[Spirit] Frank asks, "So we're flying (for now), yeah?"
[Spirit] GM says, "yeah"
GM says, "Jackie fights to get the plane under control, and for a moment it's back on track, but then there's another flash from the tip of the mountain and the plane goes into a nosedive"
Frank uses his instinctive sense of The Jungle to point out a likely crash-landing location.
GM says, "go for it"
Frank says, "Which is to say, Survival"
Frank rolls Superb (5) + 4dF: -1 +1 -1 -1 | Good (3)
GM says, "(hank might want to roll also)"
[Spirit] HankWright asks, "roll which?"
[Spirit] GM says, "Survival"
[Spirit] GM says, "which is general jungle knowledge stuff"
[Spirit] Frank says, "He's going to pummel the plane back into worthiness."
HankWright rolls Great (4) + 4dF: -1 -1 0 0 | Fair (2)
[Spirit] GM says, "ha ha"
GM says, "ok, between the two of you, you locate a clearing"
GM says, "and Jackie manages to crash the plane down in it"
SamFlax exclaims, "Oh no!"
SamFlax exclaims, "My nails!"
Leslie says, "My vest!"
[Spirit] Frank says, "You gotta admit it's a photogenic crash."
GM says, "but at this point you're a good six hour's hike from the base of the mountain"
GM says, "and no doubt the jungle is full of unknown dangers and stuff"
SamFlax says, "I bet it was that 'amulet'."
Frank says, "Known dangers, I would suggest."
GM says, "there are known unknowns and unknown knowns"
HankWright says, "lots of good stuff to eat though"
[Spirit] GM says, "hee hee"
Leslie says, "Indeed, I sense there is much PERIL IN THE JUNGLE."
Frank says, "That is some sort of crazy talk, you superstitious flake."
GM says, "ok, let's hear an overall plane for what you're going to do and then roll"
HankWright says, "Whoever shot at us has a pretty good idea of where we came down."
GM says, "er, plan"
HankWright says, "Maybe we should blow up the plane to make them think we didnt' survive"
[Crows-Nest] Frank says, "First, Sam deceives the plane into being airworthy again. It's fueled by Hank's punches."
[Crows-Nest] HankWright says, "ha ha"
[Crows-Nest] HankWright says, "I could wind up a rubber band real good"
Frank exclaims (at Hank), "Clever!"
HankWright says, "Getting out of here again is going to be tricky."
GM asks, "ok, and then what? trek for the mountain (the city is pretty far away at this point)? or wait for guys to show up?"
[Crows-Nest] Frank says, "And to deceive the audience into thinking we all died! NEXT WEEK ON Peril in the Jungle..."
SamFlax asks, "Do we think that whoever might show up would have a vehicle?"
Frank says, "Well, what with given the aerial reconnaissance and all, and my rather intimate knowledge gained in Cairo of this location, I should think I should be able to discover the secret back entrance into the Lair"
HankWright says, "I doubt it, but they might know paths through the jungle"
HankWright says (to Frank), "all righty then"
[Spirit] SamFlax asks, "Oh, right--did we get that letter decoded?"
[Spirit] HankWright asks, "what letter? where?"
[Spirit] Frank says, "During the plane ride, perhaps"
[Spirit] GM says, "oh yeah, Greta's letter just explained the details of the flares and so on"
[Spirit] SamFlax says, "I found a letter in Greta's cabin."
[Spirit] HankWright says, "the professor must have worked on decoding it"
[Spirit] SamFlax says, "Ah, OK."
[Spirit] Leslie says, "the evil German letter. no wait do not punch it."
Frank says, "That might depend if you consider saddled tyrannosaurus rexes to be vehicles."
[Spirit] GM says, "and maybe said something I'll think of later"
[Spirit] SamFlax says, "Hee."
[Spirit] Frank says (to Leslie), "Haha."
[Spirit] SamFlax says, "Well, we *also* decyphered their secret communication system."
HankWright says, "hey, did I ever tell you about the time"
[Spirit] Frank says, "I pummel the cypher into submission"
GM asks, "ok, what's the word, staying or going?"
HankWright says, "I'm going"
GM says, "ok then"
SamFlax says, "Sounds OK to me."
Frank says, "I lead them through the Jungle"
GM says, "let us see a survival roll to see how you guys do -- if it's high you'll get a good aspect, if it's low you'll get a bad one"
GM says, "(Frank and Hank can both roll, we'll take the better)"
[7thsea] Frank rolls superb dice:
Frank rolls Superb (5) + 4dF: 0 0 -1 +1 | Superb (5)
HankWright rolls Great (4) + 4dF: -1 0 0 +1 | Great (4)
[Crows-Nest] Frank says, "DANG"
GM says, "ok then"
GM clears the aspects of agnes.
GM clears the aspects of greta.
GM clears the aspects of ladde.
GM clears the aspects of ladder.
[Crows-Nest] Frank says, "(re: the intermittent redirects to &th."
GM clears the aspects of scene.
GM declares scene to have the aspect Plenty of Time.
GM says, "hmm"
[Crows-Nest] Frank says, "Whoops, I guess I should have remembered to examine that object."
GM asks, "ok, in the interests of time, would you guys be willing to accept the bribe of a fate point each to have something mildly bad happen to your characters?"
HankWright says, "Ok"
[Spirit] Leslie says, "Yes!"
Frank asks, "Hey, I wonder what *this* tastes like?"
Frank says, "(yes)"
[Spirit] SamFlax says, "Fate point for plot? Sounds good to me."
GM says, "ok then"
GM adds 1 fp to SamFlax, for a new total of 6.
GM adds 1 fp to Leslie, for a new total of 5.
GM adds 1 fp to HankWright, for a new total of 3.
GM adds 1 fp to Frank, for a new total of 5.
[Spirit] HankWright asks, "I was down to 2??"
GM says, "Frank and Hank slash your way through the jungle with their machetes"
[Spirit] Frank says, "Gee, considering this might be the first Fate points you've handed out this entire game... I'm just kidding, but, you know. You kinda drive the economy."
[Spirit] HankWright says, "oh yeah I was"
[Crows-Nest] Frank says, "Hank needs no machete; he just gnashes his teeth."
[Spirit] SamFlax says, "Getting fate points is harder in this game than the equivalent in 7th sea."
GM says, "you're making good time, and emerge from the jungle to see a small army camp around the base of the mountain, near a large cave mouth"
[Crows-Nest] HankWright says, "I wouldn't waste these pearly whites on vines"
HankWright says, "hup"
GM says, "and over the camp flies, to everyone's complete surprise, a flag with a swastika"
Frank chokes down an expletive.
GM says, "but even if that doesn't surprise you, you are surprised by the patrol of soldiers with machine guns who unluckily stumble on you as they're returning from traipsing around the jungle"
HankWright says, "inside that cave are giant bats. too tough to make a good meal, too ornery to bother fighting"
HankWright says, "Er.."
GM says, "taking by surprise, you're disarmed and led to cells in the camp, where some Nazi guy comes to talk about his evil plan"
[Spirit] Frank says, "Man, it's a good thing I trust you, inky."
HankWright says, "What a revoltin development"
Frank says, "Nah, it's just mildly bad."
GM says, ""Ha ha mein friends!" he says. "Clearly you were completely taken in by the cultists -- as were the poor fools back in Cairo. Now that I have accumulated the fourth statuette, I will be able to raise the invincible army of the sun king!""
HankWright says, "raise THIS, fritz"
GM says, ""Now, if you will excuse me, I have plans -- I'll send some men in to kill you in the morning.""
HankWright says, "no, we'll kill YOU in the morning"
GM says, "then he goes out again, leaving a single guard behind"
[Crows-Nest] Frank says, "I'd like to tag the aspect, "GM's knowledge of German consists entirely of the word 'Mein'.""
[Crows-Nest] GM says, "hee hee"
[Crows-Nest] HankWright says, "hee hee"
[Crows-Nest] GM says, "wait, wait, I should say he also says "Ach!""
[Crows-Nest] Jacqueline says, "heehee"
Leslie asks, "Whatever happened to German honor?"
[Crows-Nest] HankWright says, "it's up to us to read it with an accent"
Leslie says, "Say, you there."
HankWright says, "it went out at versailles"
GM says, ""What? Whassat?" says the guard"
Frank says (to Sam), "(whisper) Do that voodoo that you do so well."
[Spirit] HankWright asks, "what manner of trussing up have they trussed us up with?"
[Crows-Nest] Jacqueline says, "oops - gotta go"
Jacqueline waves and makes an isquiesque departure for home.
GM says, "oh yeah"
Leslie says, "Sorry to trouble you, but we really need to leave now."
GM says, "the scene is, this is not super-well-constructed set of cells, with wooden doors and walls, and the doors open with bars in the large window part"
GM says, "Hank looked tough so his hands are tied, but everyone else is untied"
GM says, "(and you are all in your own cell)"
[Spirit] HankWright says, "aha"
GM says, ""Haw haw!" says the guard. "Nice try!""
GM says, "(but at least you have his attention)"
Leslie waves his hands vaguely, and commences the Stare. "Yes, it's rather urgent."
GM says, "(also, your weapons and other such things, including Leslie's sword-cane unless he spends a fate point, have been taken and placed in a room nearby)"
[Spirit] Frank says, "It would be entirely in keeping with the spirit of pulp for Sam to invoke the aspect 'Clothing strategically torn'"
[7thsea] Leslie rolls great dice:
SamFlax puts her hand to her forehead. "Oh, I am *so hot*. Would you be a dear and get me just a tiny bit of water? I would be *ever* so grateful."
Leslie rolls Great (4) + 4dF: +1 +1 +1 -1 | Fantastic (6)
[Spirit] Frank says, "This guy is so torn"
HankWright paces around like a caged lion
[Spirit] SamFlax says, "This would be a maneuver to tag him with 'closer to Leslie'."
[Spirit] GM says, "aha"
[Spirit] GM says (to SamFlax), "ok, roll rapport, then"
[Spirit] GM says, "or deceit or something"
SamFlax rolls Great (4) + 4dF: 0 -1 0 0 | Good (3)
[Spirit] Frank says, "Woah ho, now we're thinking"
[Spirit] SamFlax says, "(they're both great; I was thinking Rapport for this one)"
SamFlax pouts.
GM says, "ok, between Sam and Leslie's wiles, the guard is now standing blankly in the middle of the room -- irritatingly, his keys dangle from his belt just out of reach"
GM says, "(I guess that's not really the middle of the room, more like one side)"
GM says, "(but he's now not, you know, paying any attention to what you guys do, unless you make a loud noise or something)"
[Spirit] Frank says, "OR TEAR OFF YOUR CLOTHING"
SamFlax examines her cell to try to find a loose stick or the like.
Leslie says, "I'm afraid he won't be exactly cooperative, but he's out of it for a while."
HankWright experimentally kicks at his cell door.
[Spirit] SamFlax asks, "Investigation, maybe?"
GM says (to HankWright), "well, it's worth a shot -- it'll probably wake up the guard, though"
[Spirit] GM says (to Sam), "sure"
[Spirit] GM says, "(average difficulty)"
SamFlax rolls Superb (5) + 4dF: -1 +1 +1 -1 | Superb (5)
[Spirit] GM exclaims, "I guess you find one!"
SamFlax says, "Aha, here we go."
[Spirit] HankWright says, "ha ha"
[Spirit] GM says, "it seems like it would be an average difficulty burglary roll to grab the keys"
[Spirit] SamFlax asks, "Who has better Athletics than I?"
[Spirit] SamFlax says, "Oh, Burglary, that works."
SamFlax rolls Good (3) + 4dF: +1 +1 +1 0 | Fantastic (6)
[Spirit] HankWright says, "zwoop"
GM says, "clink"
Leslie says, "Nicely done."
GM says, "the keys slide down the stick into your hand, as the guard continues to stare blankly at Leslie"
SamFlax's stick slips the keys off the guard's belt, and they land in her hand.
[Spirit] Frank says, "Don't feel bad, Mr. Guard; that's how I stare at Leslie, too."
[Spirit] GM says, "ha ha"
SamFlax unlocks her cell and slips out!
GM asks, "ok, sounds good -- and unlocking the others too?"
[Spirit] SamFlax says, "If he still doesn't move, I'll free everyone else, right."
GM says, "yeah"
GM says, "ok, you unlock everyone except Leslie"
HankWright says, "dont' forget to untie my hands"
[Crows-Nest] Frank says (to Hank), "Why bother? Your most effective attacks involve head-butting."
GM says, "if you open Leslie's door that'll presumably wake up the guard"
SamFlax unties Hank's hands, and asks him, "Maybe you can knock out the guard for good before I free Leslie?
HankWright says, "I could clock the guy if my hands were free"
HankWright asks, "see?"
HankWright rolls Superb (5) + 4dF: 0 -1 -1 -1 | Fair (2)
HankWright says, "man, this is what I get for not eating a snack"
GM says, "luckily there is only one guy and he's not paying attention"
[Crows-Nest] Frank says, "O, mighty Hank has struck out"
GM says, "so your relatively weak smack still knocks him over"
GM says, "(and out)"
GM says, "then you unlock Leslie"
[Crows-Nest] Frank says, "Which is to say, he didn't put him in intensive care for 6 years."
SamFlax unlocks Leslie's door!
GM says, "and, I suppose, tie up the guard"
HankWright says, "I gotta get a steak"
HankWright says, "convenient rope!"
GM says, "luckily your stuff is in a room nearby"
HankWright truss truss
Frank says, "I'll cook one up as soon as we're home"
GM says, "so you peep out cautiously from the door of the prison"
SamFlax locks the guard in a cell, but not before stripping him and dressing up as a guard.
GM says, "oh yes"
HankWright says, "sexy"
[Crows-Nest] Leslie says, "I am so going to run a statistical analysis on this transcript later."
[Spirit] SamFlax says, "Hey, gotta use this Disguise sometime."
HankWright says, "most of the guards here aren't so lumpy"
[Spirit] Frank says, "Hot Nazi temptress"
Frank exclaims, "We depart!"
SamFlax says, "On the way in, I tried to figure out where they put our stuff."
GM says, "so the layout of the camp is one of those where there are a bunch of warehouses off to the side, an airstrip with some planes, a big open area in the center, and then the cave mouth in the mountain"
GM says, "with guys wandering around all the time"
HankWright asks, "what's the plan, fellas?"
GM says (to SamFlax), "yeah, it's nearby, you retrieve it"
Frank says, "Being the Alert guy I am, I noticed from whence the bright light lanced our plane"
SamFlax says (to camera), "Oh, how I've missed you."
GM says (to Frank), "oh yeah"
HankWright asks, "do you suppose the artifacts are in the warehouses?"
Leslie says, "The ancient magical things would certainly be in the caves."
GM says, "at this distance you can see what looks like a giant gold lens thing up on the slopes of the mountain, with a small installation nearby"
Leslie says, "Or up near that giant gold lens thing."
[Spirit] SamFlax says, "Hee hee"
HankWright says, "I guess if I were raising an unholy army I'd do it from up there"
GM says, "luckily the dilemma is settled when Frank spots guys carrying one of the statuettes into the cave"
GM says, "(through his binocular-lens thingies)"
HankWright asks, "how do we get to the cave without being re-captured?"
Frank says, "If we can gain control of the laser cannon^W^Wsun amulet, we could raze this whole comples."
Leslie asks, "Can we skirt around through the jungle to the cave?"
[Spirit] SamFlax asks, "So there's the lens thingy which does one thing, and the statuettes which do another?"
[Spirit] Frank says, "The statuettes are for raising the invincible army, is my understanding."
[Spirit] GM says, "I think you've been able to piece together that the statuettes are to raise the -- yeah"
[Spirit] GM says, "and yeah, the lens is apparently a separate thing (which it appears they have working)"
[Spirit] Frank exclaims, "But now we're punching!"
GM says (to Leslie), "no, the camp is pretty much built around the cave"
GM says, "(and goes up to the edge of the mountain)"
GM says, "though in theory you could skirt around at the edge of the camp"
HankWright says, "there's a lot of ground to cover"
SamFlax says, "I could lead you all inside, and claim you were needed for a sacrifice."
Leslie says (to Sam), "I suppose you probably got orders to move the prisoners, yes."
HankWright says, "maybe if we had two fake guards it would look better"
[Spirit] GM says, "ha ha"
[Spirit] SamFlax asks, "Can I use my Disguise trickery on another person?"
[Spirit] GM says, "uh, sure"
[Spirit] Frank says, "Wow, this might be our first fight where we're all together"
[Spirit] HankWright says, "you could at least lure another guard in here"
SamFlax asks (of Hank), "Sure. Want to go get me another uniform?"
HankWright says, "let's try it"
[Spirit] Frank asks, "Or are we hiding? Or what are we doing?"
[Spirit] Frank asks, "Fellow players, you noticed there are fresh Nazis upon us, yes?"
[Spirit] HankWright says, "we're getting ready to form a pretense for marching into the cave"
[Spirit] HankWright says, "no"
SamFlax peers around. "Or we could try to get one from stores. I think they'd be in... that building.
SamFlax rolls Superb (5) + 4dF: 0 0 +1 -1 | Superb (5)
[Spirit] GM says (to Frank), "no, sorry, you're just looking out the doorway"
[Spirit] SamFlax says, "(Investigation)"
[Spirit] Frank says, "Oh oh, okay. Damn Krauts."
[Spirit] GM says, "but have not been spotted yet"
GM says, "ok, Sam is in disguise and so can scare up another uniform or few"
GM asks, "who is she disguising?"
HankWright says, "I doubt she has one in my size"
Frank says, "There's the classic "hey we guards have these here prisoners" disguise."
[Spirit] SamFlax says, "Besides, Hank is clearly the Chewie character."
[Spirit] HankWright says (to Frank), "that's what we're doing"
[Spirit] Frank says, "Hahaha."
[Spirit] HankWright says (to Sam), "right"
[Spirit] Frank says, "I'm sort of slow, okay? I'm French."
[Spirit] GM asks, "disguising who? Leslie? Frank?"
[Spirit] GM asks, "the Professor?"
[Spirit] HankWright says, "Leslie"
[Spirit] GM says, "he will never be natty again"
[Spirit] GM says, "I guess he can be a natty guard"
[Spirit] HankWright says, "oh dear"
[Spirit] Frank says, "The Professor is probably famous enough to help our case as a prisoner."
[Spirit] HankWright says, "and I'm famously his protege"
[Spirit] HankWright says, "well, in my own mind"
GM says, "ok, again in the interests of time, with Sam's disguise skills you are able to get safely across the compound to the cave entrance"
[Spirit] HankWright says, "that's the spirit"
[Spirit] Frank says, "Ah Professor, as I look back upon the salad days of my youth, when you taught me the fine arts of head-butting."
[Spirit] HankWright says, "and salad eating"
GM says, "and, what the hell, you bluff your way past the guards at the entrance and make it downstairs"
[Spirit] HankWright says, "wow"
[Spirit] HankWright says, "nice disguise"
[Spirit] SamFlax says, "Heh, yay"
[Spirit] HankWright says, "give us some fp while you're at it"
GM says, "the traps are mostly disarmed at this point so you end up in the lower altar chamber thingy"
[Spirit] Frank says, "Way to commit to that Hulking Brute role, Hank."
HankWright looks for something he can bust up
GM says, "where the Nazi guy who was telling you his evil plan later is just fitting the third (of four) statuettes into a thingy on the altar"
GM says, "he is wearing some traditional sun king gold headdress and holding a sceptre"
[Spirit] HankWright asks, "can't we just shoot him?"
[Spirit] Frank asks, "I don't know -- can't you?"
GM says, "and, perhaps more importantly, all around the room are rows and rows of terra-cotta soldiers"
[Spirit] Leslie says, "sounds good to me"
GM says, "there are also a dozen or two live soldiers"
[Spirit] SamFlax asks, "Is the fourth statuette sitting around somewhere?"
[Spirit] HankWright says, "'remember when I said I'd kill you tomorrow morning? I lied'"
[Crows-Nest] Frank says, "I see we've kept the keen Pulp sensibility for accurate cultural representation, which pretty much consists of America, and Elsewhere."
[Spirit] GM says, "yeah, it's on the altar and he's going to be putting it in soon"
[Crows-Nest] GM says, "totally"
GM says, ""Soon," he says, "Our armies will rise and the Reich will dominate all of Africa, and then the world!""
GM says, "then he laughs in a sinister fashion"
[Spirit] HankWright blows a raspberry
(From Frank) Frank hollers, "YOU DAMN KRAUTS!"
GM says, "then he lifts up the fourth statuette"
[Spirit] GM asks, "doing anything? waiting?"
SamFlax walks in. "I thought you might want the prisoners to see your moment of glory."
[Spirit] HankWright asks, "do I have a gun?"
[Spirit] Frank says, "I'm hollering, damnit."
[Spirit] HankWright says, "you emit-hollered"
[Spirit] Frank says, "Well I didn't want to disturb the mud."
[Spirit] Frank says, "But really I am hollering."
GM says, ""Eh?" he says, as you lead the group down. "What are you--" and then Frank hollers."
[Spirit] SamFlax says, "You can just do :hollers."
[Spirit] HankWright says, "in that case I really blew the raspberry"
GM says, ""ha ha!" he says"
[Spirit] Frank says, "Oh yeah,"
SamFlax tries to walk casually up next to the evil guy while he gloats!
GM says, ""Fine, let them watch, and feel the grasp of my iron hand.""
GM says (to SamFlax), "a guard approaches you as you try that -- let's see a Deceit roll"
SamFlax rolls Great (4) + 4dF: +1 -1 0 -1 | Good (3)
[Spirit] GM says, "also, yes, folks with gun skill have a gun if they want"
Frank appears thoughtful.
SamFlax fixes him with an 'of course I belong here' look for a +2
GM says, "you get pretty close but the gu-- oho"
[Spirit] HankWright says, "I think hank might try to brawl with all the soldiers"
GM says, "the guard starts to step in and then steps aside at the last moment"
[Spirit] HankWright says, "or I would shoot the fourth artifact before he can plant it"
[Spirit] Leslie says, "please do"
[Spirit] HankWright says, "but only if it looked like it would shatter it"
GM says, "ok, Sam has snuck up next to the guy"
[Spirit] GM says, "yeah, probably -- it'd be a Good difficulty, though"
HankWright rolls Good (3) + 4dF: +1 -1 +1 0 | Great (4)
[Spirit] GM says, "hey, look at that"
HankWright whips out his pistol
GM exclaims, "kaboomf! the fourth statuette explodes in a zillion pieces!"
GM says, ""What-- how did they --- GET THEM!" shouts the leader guy."
[Crows-Nest] Leslie says, "Well, our work is done here."
GM says, "meanwhile, a faint creaking noise comes from the edges of the room, where all the clay soldiers are standing"
[Spirit] HankWright says, "FREEFORALL"
[Spirit] Frank says, "Man, good thing I took 'champion dominos player' as an aspect."
[Spirit] GM says, "hee hee"
GM asks, "ok, are people doing anything in particular? standing and fighting? running for the exit?"
HankWright rolls Superb (5) + 4dF: 0 +1 0 +1 | Epic (7)
SamFlax exclaims (at evil_dude), "Sir! We've got to get you out of here!"
GM says, "ha ha"
HankWright barrels into the soldiers like bowling pins
GM says, "man"
GM says, "Hank knocks over a lot of dudes"
GM says (to Sam), "um, ok, roll Deceit, I guess"
SamFlax rolls Great (4) + 4dF: 0 +1 0 +1 | Fantastic (6)
[Spirit] HankWright says, "you've been rolling well all day"
GM says, "ok, he'll go along with you for a bit -- I guess he is going to run for the exit"
GM says, "headdress jangling"
Frank gets the clever idea to smash up the other two statuettes.
[Spirit] SamFlax asks, "It doesn't look like we need to remove the rest of the statuettes?"
GM says, "meanwhile the other guards are coming in to subdue the prisoners"
HankWright says, "Uh oh, reinforcements"
[Spirit] GM says, "well, the soldiers are making weird creaking noises"
[Crows-Nest] Frank exclaims, "Oh no, the Wookie!^WHank!"
[Spirit] GM says, "(the clay ones)"
GM says, "but then Frank starts pulling out and smashing the statuettes"
[Spirit] HankWright says, "someone could start smashing clay soldiers"
[Spirit] Frank says, "Enough with the smashing, Hank..."
[Spirit] Leslie says, "I'm sure if the Professor were here, he'd be weeping."
[Spirit] GM says, "hee hee"
[Spirit] GM asks, "smashing: can every problem be solved by it?"
[Crows-Nest] * Limax has joined the channel.
[Spirit] GM says, "he is here! as, I guess, is Jackie Jay"
[Spirit] HankWright says, "YES"
GM says, "ok -- guards are running towards you guys, except for Sam, who is fleeing with the leader guy"
[Spirit] SamFlax exclaims, "Sources say yes!"
GM says, "the professor is busy weeping"
HankWright roundhouse roundhouse
GM asks, "staying here? going?"
[Spirit] SamFlax says, "OK, hrm hrm hrm."
Leslie attacks guards as they come close.
GM says, "actually, I think this is the sort of situation where as Frank smashes the last statuette, the ceiling starts to rumble"
[Spirit] HankWright says, "once again, sam is leaving us to deal with the problems and running out"
Leslie rolls Good (3) + 4dF: -1 0 -1 -1 | Mediocre (0)
Frank says, "If I'm done destroying priceless artifacts, I'll chase after Sam -- that worked really well before."
HankWright says, "Uh oh"
HankWright rolls Great (4) + 4dF: -1 -1 +1 +1 | Great (4)
HankWright un-tussels himself and starts to run
GM says, "the guards take the hint and run for it too"
Leslie says, "Time to go, I believe."
GM asks, "any last requests in the cave?"
HankWright says, "'Moonlight Serenade"
Leslie asks, "Could the altar be the 'amulet'?"
HankWright says, "we forgot to smash the gold lens!"
[Spirit] SamFlax says, "That's outside."
GM says (to Leslie), "well, now that you mention it, there is a sun logo disc thing on the altar"
[Spirit] SamFlax exclaims, "Or not!"
[Spirit] GM says, "(well, the big disc is outside, yes)"
[Spirit] Leslie says, "disc, not lens"
[Spirit] SamFlax says, "Oh, OK."
GM says (to Leslie), "if you want to check it out you could do a Mysticism roll"
Leslie races to the altar and grabs the strange thing, examining it on the way out.
Leslie rolls Great (4) + 4dF: 0 -1 0 0 | Good (3)
GM says, "as you run, you decide it probably requires someone wearing the headdress to operate -- but at least if you've got the disc no one can use the lens outside"
SamFlax does a maneuver to get the guy to trust her more (Rapport), and to go where she wants him to go to avoid the traps (Investigation)?
GM says, "(also of course it's a priceless artifact)"
GM asks (of Sam), "uh, ok, where are you leading with all this?"
[Spirit] SamFlax says, "I want to get him to where I can knock him out by tagging everything at once."
[Spirit] GM says, "ha ha"
[Spirit] HankWright says, "might as well before the session ends"
[Spirit] SamFlax says, "Or by getting him near Hank so *he* can."
[Spirit] GM says, "ok, that seems more plausible"
GM says (to Hank), "roll fists as Sam maneuvers the guy near you as you all run out"
GM says, "(er, might)"
HankWright rolls Superb (5) + 4dF: -1 0 -1 -1 | Fair (2)
[Spirit] SamFlax says, "Rapport and Investigation:"
HankWright punches a bad guy who's running next to him
[7thsea] SamFlax rolls great dice:
SamFlax rolls Great (4) + 4dF: +1 -1 -1 +1 | Great (4)
SamFlax rolls Superb (5) + 4dF: +1 -1 +1 0 | Fantastic (6)
[Spirit] GM says (to Hank), "ok, you can get a reroll or two from Sam's roll if you want"
HankWright rolls Superb (5) + 4dF: 0 +1 -1 -1 | Great (4)
GM says, "there we go"
GM says, "bonk, Hank clouts him on the head"
HankWright says, "BOOYA"
GM says, "now you are all above ground and of course everyone is running around yelping"
SamFlax says (to Hank), "Nice going."
[Spirit] HankWright says, "ok that's not period but"
[Spirit] SamFlax says, "Ha ha"
GM says, "since the cave is collapsing which is causing a big rockslide"
Leslie says, "Zounds!"
GM says, ""Great scott!" adds the Professor"
GM says, "(eventually folks are going to sort things out and then you're going to be in the middle of a camp full of angry, armed nazis, though)"
[Spirit] HankWright says, "that's no good"
SamFlax asks, "Did you see any other way out of this cave on the way in?"
HankWright says, "we could ask the guy I just knocked out"
SamFlax says, "Maybe he has a map on him."
GM says, "well, you're out of the cave"
SamFlax searches.
[Spirit] SamFlax says, "Oh, OK."
HankWright shakes him upside down
GM says, "(since, no, no other entrance, sorry)"
[Spirit] GM says, "hee hee"
GM says, "he has a bunch of "I <heart> Berlin" type trinkets"
Frank exclaims, "To the shiny amulet thing!"
HankWright says, "we need guns, a truck, an airplane, and 20 pounds of dynamite"
GM says, "luckily those are all available here"
K-Y disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again.
Leslie asks, "This amulet thing?"
SamFlax and Leslie support evil_dude on either side as if they're helping him walk. "Quick! We need a truck to get him to a hospital! The ceiling collapsed on his head!"
Frank says, "No, over there, on yonder mountain"
Leslie says (to Frank), "That's just the focus lens. This was the source."
Frank kinda follows along behind Sam.
[Spirit] HankWright says, "I'm a little too tired to play this out properly"
[Spirit] GM says, "(ok, to cut to the chase, you can either grab a truck and try to drive out, grab a plane and try to fly out, try to use the lens to blow everything up, or, uh, think of something else)"
[Spirit] Frank says, "Five hours is a lot of RPGing, no doubt about it"
[Spirit] SamFlax exclaims, "Yay!"
[Spirit] Frank says, "My vote is to commandeer the laser cannon, blow the crap out of the base, and then fly away."
[Spirit] GM says, "ha ha"
[Spirit] GM exclaims, "ok!"
[Spirit] HankWright says, "sounds good"
GM says, "Leslie grabs the headdress off the unconscious guy and with his Mysticism skills is able to activate the lens"
GM says, "he starts sending laser sun blast things into the camp, which blows up the dynamite Hank wanted"
HankWright says, "whoo eee"
GM says, "in the confusion you run to the air strip and Jackie flies you the heck out of there"
HankWright rolls Superb (5) + 4dF: -1 -1 -1 0 | Fair (2)
HankWright rolls Superb (5) + 4dF: 0 +1 -1 -1 | Great (4)
HankWright rolls Superb (5) + 4dF: +1 0 0 0 | Fantastic (6)
HankWright says, "that's me punching more guys"
GM says, "as you're flying away, the sun lens overheats and the mountain side collapses entirely"
Frank says, "Take that, you damn krauts."
GM says, "and you fly off into the sunset"
HankWright says, "so much for Sun Mountain"
HankWright says, "it's only been there for millions of years"
Frank says, "There sure was a lot of peril in that jungle."
HankWright asks, "When do we eat?"
Leslie says (to Frank), "Just as I sensed."
GM says, "THE END"