Ebezar Male Human Wizard 9 Lawful Neutral Ebezar's dad was probably killed by a were-lich or something. Does it really matter? Abilities: Str 8 (-1) Dex 16 (+3) (bonus from gloves of dexterity) Con 18 (+4) (bonus from amulet of health) Int 20 (+5) (bonus from headband of intellect) Wis 10 (+0) Cha 8 (-1) Feats: Point-Blank Shot (+1 for ranged weapons at 30' or shorter) Precise Shot (No -4 penalty for shooting into melee) Spell Penetration (+2 to caster lvl checks against spell resistance) Greater Spell Penetration (another +2 to caster lvl checks) Empower Spell (1/2 more to numeric/variable spell effects) Quicken Spell (Cast spell as swift action) Attack: Base +4, Melee +3, Missile +7 Saves: Fort +12 (3+4+3+2), Reflex +9 (3+3+3), Will +14 (6+5+3) AC: Base 13 (10+3) Mage Armored: 17 (10+3+4) Touch: 13, Flat-footed: 10 Init: +3 HP: 61 Temp HP: 78/78 XP: 40,000+10 Skills: Concentration: 12 (17) Appraise (Int): 1/2 (5) Know (Arcana): 12 (17) Decipher Script: 5 (10) Know (Dungeoneering): 1 (6) Disable Device: 1 (6) Know (Nature): 2 (7) Jump: 1/2 (-1) Know (Planes): 7 (12) Listen: 6 (6) Know (Religion): 12 (17) Tumble: 1 (3) Spellcraft: 5 (12) Spell Allotment: All spell allotments include an extra evocation spell 0 (5): Resistance (x2), Disrupt Undead, Light, Open/Close 1 (7): Enlarge person, Magic Missile, Ray of Enfeeblement (x2), True Strike, Protection from Evil, Shield 2 (6): Cat's Grace (x2), -False-Life-, Blur, Scorching-Ray (x3 of 3) 3 (5): Displacement, Fireball, Ray of Exhaustion (x2), Dispel Magic 4 (4): Enervation, Resilient Sphere, Empowered Scorching Ray (x2 of 2) 5 (3): Baleful Polymorph, Quickened True Strike (x2) Spells: Level 0 Arcane Mark Dancing Lights Detect Magic Detect Poison Disrupt Undead Flare Ghost Sound Light Mage Hand Mending Message Open/Close Prestidigitation Ray of Frost Read Magic Resistance Touch of Fatigue Level 1 Enlarge Person (VSM, Time: 1 rnd, Range: 45', Duration: 9 min) Embiggen a person. +2 str, -2 dex, -1 attack, -1 AC, 10' reach) Feather Fall (V, Time: immediate, Range: 45', Duration: 9 rounds, Target: 9 creatures) Fall 60' round; no damage on land Magic Missile (VS, Time: 1 std, Range: 190', Target: 1-5 creatures) 5 darts hit for 1d4+1 points of damage Protection from Evil (VSM, Time: 1 std, Range: Touch, Duration: 9 min) +2 AC, +2 save against evil creatures; no possession/mental ctrl; blocks summoned creatures Ray of Enfeeblement (VS, Time: 1 std, Range: 45') 1d6+5 points of strength penalty; ranged touch attack to hit Shield (VS, Time: 1 std, Range: Me, Duration: 9 min) 20% miss chance to arrows, rays, and other ranged attacks Shocking Grasp (VS, Time: 1 std, Range: Touch) 5d6 points of electricity damage; melee touch attack to hit (+3 if opponent in metal) True Strike (VF, Time: 1 std, Range: Me) +20 to next attack roll Level 2 Blur (V, Time: 1 std, Range: Touch, Duration: 9 min) 20% miss chance on attacks Cat's Grace (VSM, Time: 1 std, Range: Touch, Duration: 9 min) +4 to Dex False Life (VSM, Time: 1 std, Range: Me, Duration: 9 hr) 1d10+9 extra HP Scorching Ray (VS, Time: 1 std, Range: 45', Target: 1-2 creatures) 2 rays for 4d6 fire damage each; ranged touch attack to hit Level 3 Blink (VS, Time: 1 std, Range: Me, Duration: 9 rnd) 50% miss chance on attacks/spells against me; 20% miss on my attacks/spells; +2 for my attacks Dispel Magic (VS, Time: 1 std, Range: 190', Target: 1 creature/20' radius burst) Targeted: 1d20+9 dispel check against DC 11+spell caster lvl Area: Dispel one spell; check against highest spell and work down until successful Displacement (VM, Time: 1 std, Range: Touch, Target: 1 creature, Duration: 9 rnd) 50% miss chance on attacks Fireball (VSM, Time: 1 std, Range: 760', Target: 20' radius, Reflex save for 1/2) 9d6 fire damage Ray of Exhaustion (VSM, Time: 1 std, Range: 45', Fortitude save) Causes exhaustion (-6 dex and str, half speed). Save for fatigue (-2 dex and str, no run or charge) Level 4 Enervation (VS, Time: 1 std, Range: 45') Ranged touch attack imparts 1d4 negative levels Resilient Sphere (VSM, Time: 1 std, Range: 45', Area: 9'-diameter sphere, Duration: 9 min, Reflex save) Bubbles a creature/creatures Shout (V, Time: 1 std, Range: 30', Area: Cone, Fortitude for 1/2 dmg) 5d6 sonic damage; deaf for 2d6 rounds Level 5 Baleful Polymorph (VS, Time: 1 std, Range: 45', Target: 1 creature, Fortitude to avoid) Transmogrify. Will save or lose all cool stuff Cone of Cold (VSM, Time: 1 std, Range: 60', Area: cone, Reflex for 1/2) 9d6 points of cold damage Familiar: Rat (+2 to fortitude) Inventory (36,000 gp): headband of intellect +2 4000; +2 to Int cloak of resistance +3 9000; +3 to saving throws amulet of health +2 4000; +2 to Con gloves of dexterity +2 4000; +2 to Dex pearl of power 1st 1000 pearl of power 1st 1000 pearl of power 1st 1000 pearl of power 2nd 4000 pearl of power 2nd 4000 handy haversack 2000 antitoxin (x4) 200 tanglefoot bag (1 of x2) 100 cure light wounds potion (x7) 350 cure medium wounds potion (x2) 600 cure serious wounds potion -levitate- 150 spider climb 150 invisibility sphere 375 light crossbow 35 crossbow bolts 2 spell component pouch 5